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Subject: Campaign Mode Question rss

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Paul Bunyan
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I just supported this game on Kickstarter and it looks great! I'm excited for when it comes out. I do have two questions:

1) How prominent is the area control aspect of this game? Has it ever felt like it pulls away from the story aspect of the game?

2) What carries over from one campaign game to the next? Just characters, EXP, and talents?

Thanks!
 
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Brenna Asplund
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Thanks for backing!

1) The area control aspect is pretty prominent (as one of the main ways players gain points), but I wouldn't say that it pulls away from the story aspect.

You'll often run into quests while out on the map building camps, and many quests give faction banners as rewards (which help you control factions, and therefore, camps and trade routes).

The factions all have their own distinct values, and choosing story options in line with those values will increase your chances of getting a banner of that faction. So the story elements are pretty tied into the area control elements.

2) Characters, EXP, talents, and story information! If you've picked up a side quest or a key word, you'll carry it with you into the next game. In Story Mode, the story elements are even more prominently carried through.
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David Jones
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Colonel_S wrote:
1) How prominent is the area control aspect of this game? Has it ever felt like it pulls away from the story aspect of the game?


Kind of a related question, but is this game really area control or is it network building? When I read the rulebook, I get more of an Airlines Europa vibe than I do an El Grande vibe.
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Ryan Laukat
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Sandy
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davypi wrote:
Colonel_S wrote:
1) How prominent is the area control aspect of this game? Has it ever felt like it pulls away from the story aspect of the game?


Kind of a related question, but is this game really area control or is it network building? When I read the rulebook, I get more of an Airlines Europa vibe than I do an El Grande vibe.


On the surface it feels like network-building, but the points come from controlling the 4 factions (which is technically "area control"). I suppose it is a mix of both.
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