1. An army block moves into a town. The only thing in the town is a warship.
the rule for warship capture says:
The warships may not participate in army
combat, but may seek to retreat before
every friendly battle turn.
Can those warships even make an escape roll,
since there are actually no battle turns?
2. An army block tries to make a force march.
The "Force-Marcher" rule says:
1-3: Block does not move and loses 1 step.
4-6: Block completes move with no loss.
Does that mean on a 1-3 the block doesn't
move at all or just not that extra step?
3. A Naval block enters an enemy but now friendly town
(i presume "friendly" means controlled by friendly army blocks).
But then the army block leaves. Does the enemy town still counts as
Warships can never move to an
enemy town. They can move to (and
control) an enemy lakeside town that is
4. A reinforcement entry town is enemy occupied. The rule for reinforcement delayes says:
They may use a future Army Phase to move
into one entry town.
Does one entry town mean they could also use the other entry
town? (since the US have two entries)