Niko Ruf wrote:
That looks like a mistake. Rivers are supposed to be hexside terrain, so anything on the other side of the river should belong to a different hex. I'd actually treat the road as running through the forest hex to the south.
Okay, that sounds good.
Or another "fix" could be not to have the road at all. From the west, the Hahn forest might encourage the scenic route to Farrell (for non-forest folk ground units of course).