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Star Trek: Frontiers» Forums » Rules

Subject: SOLO rss

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david wood
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Can you play SOLO without using a DUMMY player? Can all the scenarios be played solo? Please be specific. I know there are cooperative and competitive missions.
 
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Robert Leonhard
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Solo play always requires the dummy, because it acts as the timer for each round.

Of course, the game is yours, so you can do what you want. You could just play without one and end each round when you run out of cards.

As for other scenarios, you can play any non-PVP scenario as solo. You just add a dummy player, and have at it.
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Tom Tjarks
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If you don't use a dummy player, then it is possible to stall for the perfect hand, making the game less challenging.
 
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david wood
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So any non PVP scenario could be played solo without a DUMMY but it would make the scenario less challenging. Would you think it would take away too much fun of the game? Or do you think it would be like changing a game setting from NORMAL to EASY?
 
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david wood
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So any non PVP scenario could be played solo without a DUMMY but it would make the scenario less challenging. Would you think it would take away too much fun of the game? Or do you think it would be like changing a game setting from NORMAL to EASY?
 
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Tom Tjarks
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I've played Mage Knight Conquest scenario (4 cities, 6 rounds) without a dummy just to learn to play and deal with multi token locations. I'd have to say the game was very boring. I always had the tactic I needed/wanted. And it never hurt me to wait a turn to attack, or move backwards just to kill a token I couldn't in the early game.
 
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Matthew Schoell
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I never add the dummy to solo or coop Mage Knight. I know it's not RAW but I don't care and it's just stuff to track. I just don't screw around with the perfect hand optimization.

Remember if you are playing solo it's not like there's anyone besides you to satisfy.
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Slamin Perfect
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OP: why do you want to skip it?

The dummy player is extremely simple to run. No complicated flow chart or decisions. I wouldn't consider playing without it.

 
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Chris Van Deusen
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Hmmmm...you could dump the dummy in favor of an actual timer. That would be an interesting new wrinkle. No more time for analysis paralysis...or analysis at all.
 
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Manny O
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Frank Overwood wrote:
Hmmmm...you could dump the dummy in favor of an actual timer. That would be an interesting new wrinkle. No more time for analysis paralysis...or analysis at all.


Tried this one a couple of times during solo playtesting, at 20 minutes per round. The early rounds went pretty well.

The later rounds, not so much. Maybe I should have started smaller, and gradually increased my time allowance, or just set a time limit for the whole mission.

In any case, time pressure adds a new element to the game: regretting the stuff that you realize you could have done, only a little too late.

Though I prefer a leisurely stroll through the galaxy, taking time to think through every option, I would play warpspeed ST:F again, if I knew I had but a short time in which to finish a game. I just wouldn't expect a very high score.
 
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