After a first partial play, several questions arose.
1. What is the purpose of the city hall building?
2. How much do resources cost? (We assumed 1, but could not find a number in the rules.)
3. Money seems very tight, so it seems that players could easily find themselves unable to fund buildings that actually produce cash (given the need to also provide services to the larger buildings). In that case, an early disaster could prevent anyone doing anything. We assumed that we needed to award ourselves money to progress, but if one player with more cash than the rest vetoed that it would have ended in an early stalemate. How can things move on if no one can afford to move forward?
4. Why would anyone buy a civic building if they cannot benefit from it? We supposed it depends on deals,b ut cash is so tight it is hard to make it profitable all round.
5. The field cards often seem to be worded to suggest they apply to everyone, but do not seem to be intended to do so. Is it correct that they are only active for the current player's turn unless they explicitly indicate otherwise?
Spectacled Bear Games
thanks for your post. Some questions had been issued before. We constantly updating our FAQ section on our website.
to your questions:
1) The town hall must be placed to collect income. In addition it allows the last player to block potential bonus patterns.
2) 1 resource = 1 credit
3) a)Focus on supplying one building first. Do not buy everything on the market. It is not the goal to have as many buildings as possible, it is the goal to have the most score points. Buying everything and trying to supply it could work, but is a very risky strategy. If you decide to buy a mid-density building than stick with it and supply it until it generates income (and score points). If 2 or more high-density building cards ( 3 credits for building costs) are faced up, the player can shuffle all 3 faced up demand cards and refresh the demand without losing an action.
4) Yes this is tricky. Why do I should by these building? Don´t buy them, if you do not need them . But when the game moves on and you can afford to pay the upkeep, then buy them. The upkeeps generates score points as well and, in addition, if another player starts to count on that building you are paying upkeep for... turn the service down,so he is losing tax generating buildings AND score points.
5) that is right. Only if they explicitly say so. Disaster Card are affecting all players.
Have fun playing CitiesUP and if you like...share some insight on your game play and show us your city