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Subject: The "Design A Pilot" Thread rss

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Nate Parkes
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Okay, so far we're looking at 4 pilots in the core set, plus the Kickstarter pilot, PLUS the campaign is on the eve of unlocking ANOTHER pilot.

Each pilot comes with a set of 10 unique cards, 3 unique abilities, and a pilot board.

Here's my challenge to you: DESIGN YO OWN DAMN PILOT.

Each submission should have:
* A picture (optional, but why not)
* A name
* A brief description of their playstyle
* An example of ONE of their pilot abilities

Here's what we've seen so far:




Name: DASH

Stats: 10 Heart, 2 Rage, 1 Power, 45 Max Spirit

Playstyle: Dash stands apart with his extremely high Fighting Spirit gain and threshold. His deck features lots of counters and catch-up tactics, as well as straightforward stat boosting abilities and control strategies.

Ability: Combat Logic: Reduce the cost of your cards by 1 Fighting Spirit




Name: HADRIAN CORTO

Stats: 6 Heart, 5 Rage, 2 Power, 40 Max Spirit

Playstyle: Hadrian features powerful defensive tactics, Cooldown Meter manipulation, and overall balanced stats. His robot engineering skills manifest with the unique ability to permanently gain extra mobility and abilities by removing cards from the game.

Ability: Improvise Through Sacrifice: If they are in your hand, you may remove 4 of your cards from the game once to Trigger: Permanently gain Boost.




Name: NORIKO NAGARE

Stats: 6 Heart, 6 Rage, 2 Power, 30 Max Spirit

Playstyle: Noriko can dynamically alter, enhance, and extend her attacks, allowing for a very adaptive approach to combat. Amongst other high risk abilities that allow for very aggressive strategies and comebacks, she can also sacrifice her robot's Armor to gain resources.

Ability: Bleeding Edge: At any time, you may lose X Armor to gain X Fighting Spirit




Name: TAKASHI KATO

Stats: 4 Heart, 8 Rage, 3 Power, 25 Max Spirit

Playstyle: Takashi's constant combat playstyle allows you to stay in your opponent's face, with very reactive stats, and tactics that reward you for taking damage. His deck also strongly focuses on boosting damage and die rolls.

Ability: Born to Fight: Your Melee Attacks Inflict +1 Damage
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Nate Parkes
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I'll take a shot...



Name: Achilles

Stats: 5 Spirit, 7 Rage, 2 Power, 40 Max Spirit

Playstyle: Achilles is a reluctant warrior, and will often spend the first half of the game powering up, trading long range attacks, and pondering retirement. But once the battle is joined and buildings start to fall, sticks to his opponent like glue, fighting until both mechs are reduced to rubble.

Ability: I'm Gonna Get In This Thing, And I'm Gonna...: Each time a building or teammate is destroyed, Achilles gains 3 spirit.
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Elle Elle
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Name: "Lazy" Corporal Tyler.

Stats: 8 Heart, 2 Rage, 2 Power, 35 Max Spirit

Playstyle: Tyler is very lazy and doesn't know what he's doing more than half the time. However he is phenomenally lucky and opportunities present themselves at an unprecedented rate. Because of his luck, people confuse him for an extremely competent and cunning pilot, but he would really rather not fight if it can be avoided.

Ability: Blind luck: Tyler rolls first but gets 3 rerolls all the time when he does. He also doesn't have a cool down meter, but he always has 10 random cards from his deck available to him.
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Nick Johnson
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Name: Mad Jack

Stats: 7 Heart, 4 Rage, 2 Power, 40 Max Spirit

Playstyle: Mad Jack is well mad. He rushes into combat, striking quick and dancing away, using the surrounding building as cover.

Ability: This is MY City! When adjacent to a building, reduce the amount of attack dice by one additional dice.
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Steven Hammerschlag
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IRON FUSION OVERKILL!!!
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Name: Kylo Ren
Stats: -15 Heart | 15 Rage | 6 power | 30 Max Spirit
Playstyle: Kylo Ren has some issues to work out. While a light saber was good and fun to
Spoiler (click to reveal)
KILL HIS FATHER WITH
it's nothing compared to the all encompassing power of a giga-shard that he's suddenly stumbled across. Tie-Fighter? More like Tie-Raijin V.

Ability: Daddy Issues If your opponent is an older male character, you may at the start of your turn claim to love him as a father to gain heart of positive 15. If you do not immediately attack, however, you lose all power and fighting spirit. You're really a monster.
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mathew rynich
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Argama Flight Crew
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INFERNO BLADE!
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Name: Saitama
Stats: 8 Heart | 0 Rage | 1 power | 45 Max Spirit
Playstyle: Desiring to become the most power robot pilot in the world Saitama trained obsessively. Now has Saitama's training caused him to become so powerful that it is impossible for him to experience the thrill of battle? Perhaps the hunt for the giga-shards will reveal a worthy opponent for Saitama and allow him to feel the thrill that once drove him to train so hard.

Ability: One Punch. Once per game if you add all 6 of your power dice to an attack roll that attack gains the following "Melee Damage +15".
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Christopher Mouly
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Name: Tomo Chan aka 'Harpy'

Stats: 6 Heart, 3 Rage, 3 Power, 30 Max Spirit

Playstyle: Favoring mobility and taking to the sky over ground combat. Harpy prefers to attack from atop buildings, raining down attacks as she takes full advantage of the urban landscape.

Ability: Death from Above: Always to be considered having combat advantage, but gain +2 attack dice if attacking from a tier 2 building when opponent is on the ground.
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Noel Buitrago
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Looks fun! How's this?

Name: Ryoma/Benki/Hayato




Stats:
Ryoma: 2 Heart, 5 Rage, 2 Power, 25 Max Spirit
Benki: 4 Heart, 3 Rage, 2 Power, 25 Max Spirit
Hayato: 2 Heart, 1 Rage, 3 Power, 25 Max Spirit

Playstyle: Flexible due to Multiple pilots allowing different stats or rage, would still use 1 deck despite being 3 pilots in 1, depending on the active pilot they also would give different abilities to the Robo like Benki would also give 1 or 2 extra melee range, Ryoma would let you pick a card on cooldown and roll a d12, on a 7+ or 8+ allow the card to move one cooldown spot over, and Hayate would give you an extra square of movement. Trying to make the overall Heart/Rage/Power gain on the lower end to compensate for the flexibility.

Ability: CHANGE GETTER!: At the start of the round switch your pilot and Robo configuration to Ryoma, Benki, or Hayato.
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