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Subject: Blundering Through, Spring '38 rss

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Will Pearson
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(Got interrupted by a long phone call partway through, suspect I missed something number-wise afterwards...)


Draws:

Public #5 Britain gets Bulgaria:1

Germany #69 Spain: 2

Italy #76 Lay down ship for free

Britain #53 Russia: 1

France #120 Support -1 (BoP-based)

Russia #63 AAF purged (20-21)

EC: 0.
EAI: +1 (1CW).

Purge: Military (ARM), purge level 21->22.

Garrison: Need 8 Siberia + 4 BOP + 1 EAI + 5 Influence = 18.
Have 9 units + 1 research = 10.

Garrison requirement not met (-8), -3 Support.

1 German INF, 1AAF, 1 ARM become available to build.
3 British AAF become available to build.

Income:


Germany Italy Britain France Russia

Support 6 1 3 3 (-4)
CF 6 2 0 0 10
EC 0 0 0 0 0
RE 0 0 0 0 0
TP 4 0 3 4 0
Maint. (-11) (-1) (-4) (-4) (-4)
Draw 2 1 3 2 2

Net: 7 3 5 5 4

Carry: 1 0 0 1 0

Final: 8 3 5 6 4



Mobilisations:

None.

Research:

Allies activate military spy ring, free point next turn unless countered.

Germany: Rockets (8), Espionage (4), Armour (15), Torpedoes (2).
Italy: Armour (5).
Britain: CovOps (6), BB Design (9), Air Range (2).
France: Armour (6).
Russia: CounterInt (4), Air Range (3).

Allied Covert Ops Result: 1 Covert Ops Counter.
French Armor Result: +1 Armour BoP.

Shipbuilding:

Germany: Defer BC3 to Sum/3.
Italy: AC2: Launch BB3, RE: Lay down BB4.
Britain: 3*1S: Continue BB4 (now Spr/3), defer BB4 to Sum/4.
France: 1S/AC1/AC2: Continue BB3 (now Spr/2), Lay Down (final) BB3.

Builds:

Germany: AC1/AC2/AC3 - AAF,ARM,INF.
Britain: AC2 - AAF.
Russia: AC2 - ARM.

BoP: Armor remains +2, Infantry remains +3, Air remains -1, Naval -2 -> -1. BB Race -1 -> 0. Total +3. (Good thing France played their RE at the start!)

Russian Garrison: Requirement remains 17, now 7 short.

Diplomacy:

Britain: RE1 Bulgaria (public)
Germany: ACC3 Finland, DC1 Spain, DC1 Austria.
Italy: None.
Russia: CW1 Spain.
France: DC2 Austria.
Germany: None.
Italy: None.
Germany: RE1 Spain.
Britain: RE1 Russia.
Allies: CovOps Poland.

Diplomacy Results:

Bulgaria No Change (Britain gains temporary +1 support/tile point)
Finland 3-4 Germany
Austria 2-1 Germany
Russia 2-1 Germany (+/- 1 support and tile point respectively).
Poland 3:1 France:Britain

Civil War Results:

Axis intervention level: 1(DC) + 1(RE) = 2

Russian intervention level: 1(Gov't) + 1(DC) = 2

Intervention threshold draw = not needed.

Result: No effect, Russia loses CW1 AC.

CW counter 5 removed from play due to RE.

Crisis Phase:

Germany -> No aggression.

Italy -> No aggression.

No declarations of war.

Expenditure:


Germany Italy Britain France Russia

Mobilisation 0 0 0 0 0
Research 0 0 0 0 0
Shipbuilding 0 2 3 4 0
Builds 6 0 2 0 2
Diplomacy 2 0 0 2 0
Other 1 0 (-1) 0 (-1)

Expenses: 9 2 4 6 1


Starting: 8 3 5 6 4


Carry: (-1) 1 1 0 3



-----------------------------------------------------------------------

Even with a (probably temporary) swing in the balance of power it's still too risky for Germany to annex Austria (1/3 chance), and having -1 support next turn due to Britain's RE is only going to delay things further, another slow turn...
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Gary Goh
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deathninja wrote:
Income:


Germany Italy Britain France Russia

Support 6 1 3 3 (-4)
CF 6 2 0 0 10
EC 0 0 0 0 0
RE 0 0 0 0 0
TP 4 0 3 4 0
Maint. (-11) (-1) (-4) (-4) (-4)
Draw 2 1 3 2 2

Net: 7 3 5 5 4

Carry: 1 0 0 1 0

Final: 8 3 5 6 3



Add one to Russia's tile point income for the turn


deathninja wrote:
Diplomacy Results:

Bulgaria No Change (Britain gains temporary +1 support)
Finland 3-4 Germany
Austria 2-1 Germany
Russia 2-1 Germany (+/- 1 support and tile point respectively).
Poland 3:1 France:Britain


Britain's diplomatic random event in Bulgaria is treated as a secret support random event since it has no effect, so Britain gains a tile point from the temporary +1 support modifier per 24.82B, 10.41B and 11.52:

Rule Book wrote:
24.82 When a diplomatic result is achieved:
..
E. If a diplomatic random event has no effect because the target minor country has been conquered or because the target minor country already has four flags and the random event was not required to preserve the flags, the major power playing the random event receives a support increase equal to the value of the unused diplomatic modifier on the random event (a “1” diplomatic event generates +1 support; a “2” diplomatic event generates +2 support).


10.41 The following support modifiers may apply to all major powers:
..
B. RANDOM EVENTS: General and national support random events may increase or decrease a major power’s support level (9.41E).
...
- Diplomatic random events for a minor country that have no diplomatic effect are treated as open (general diplomatic random events) or secret (secret diplomatic random events) support events for the relevant major power, with a value equal to the random event’s unused diplomatic modifier (24.82E). This can occur in two situations:

--> The minor country already has four friendly flags and the diplomatic random event is not challenged by an opposing military counter or a diplomatic counter or random event with a value of one or more.
--> The minor country has been taken over by an Axis aggressor.


11.52 SUPPORT CHANGES DURING A TURN:
A. Support changes during a turn from mobilizations, fortification and 18-step research results, the placement or elimination of flags in Russia, Russian cohesion increases and secret support national random events gain or lose the owning player tile points when they take effect.



deathninja wrote:
Expenditure:


Germany Italy Britain France Russia

Mobilisation 0 0 0 0 0
Research 0 0 0 0 0
Shipbuilding 0 2 3 4 0
Builds 6 0 2 0 2
Diplomacy 2 0 0 2 0
Other 1 0 0 0 (-1)

Expenses: 9 2 5 6 1


Starting: 8 3 5 6 3


Carry: (-1) 0 0 0 2



Italy, Britain and Russia end the turn with 1, 1 and 3 tile points respectively.
 
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Will Pearson
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Done, just waiting for some time to get back to the game.
 
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