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The Manhattan Project 2: Minutes to Midnight» Forums » General

Subject: Will this be better tested for 2 players rss

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Thomas
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The original game didn't seem to work well utilizing all the features.. Is this being addressed with this version?
 
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James Mathe
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LunarSoundDesign wrote:
The original game didn't seem to work well utilizing all the features... Is this being addressed with this version?


I assume you're referring to your comments about 2 player bombing on the MP forum... It's impossible to test all styles of play and all actions. It's also impossible to design to please everyone. Some people love one thing and others hate it.

This game has been in development for over 3 years... sure we've tested all we can think of, but you never know and at some point, you have to call it done and ship it.

... or ... Yes, yes we have.
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Thomas
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RPGShop wrote:
LunarSoundDesign wrote:
The original game didn't seem to work well utilizing all the features... Is this being addressed with this version?


I assume you're referring to your comments about 2 player bombing on the MP forum... It's impossible to test all styles of play and all actions. It's also impossible to design to please everyone. Some people love one thing and others hate it.

This game has been in development for over 3 years... sure we've tested all we can think of, but you never know and at some point, you have to call it done and ship it.

... or ... Yes, yes we have.


Games either scale well, or they don't.. Lots of publishers slap a player count on the game but doesn't mean they tested them well. (not saying this is the case here but why i ask.
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James Mathe
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Again, "Well" is subjective. Some people (like my son) love the beat down 2 player Manhattan Project spawns. Some others hate it. Second Stage has an overlay for the air-strikes to allow you to raise or lower the amount of combat.

James
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