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Subject: That's right...it's that time again...Identify that Counter! rss

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It's irking me something fierce; definitely from a magazine game, but I can't find which one, mainly because it's Friday and I'm too damned tired.



Help me find this counter--a Panzergruppe HQ unit, perhaps?--a home. Geek Gold is at stake.
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Magister Ludi
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It's German and it needs clipping!
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Wolvehunde
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Correct me if I am wrong, but , the square with the oval is an armored unit and 2 ** is a squad? Its hell getting old, you develop advanced C.R.S.
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Sven Weiler
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CountDeMoney wrote:
It's irking me something fierce; definitely from a magazine game, but I can't find which one, mainly because it's Friday and I'm too damned tired.


It's a counter from the "Lion of Ethiopia" countersheet.

Marked as belonging to the game "Tigers Are Burning!".
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brant G
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wolvehunde wrote:
Correct me if I am wrong, but , the square with the oval is an armored unit

yes

wolvehunde wrote:
and 2 ** is a squad?

nope - those are the unit factors, especially in larger text across the bottom of the counter


the unit size indicators goes above the unit symbol

• = squad
•• = section
••• = platoon
I = company / battery / troop
II = battalion / squadron
III = regiment
X = brigade
XX = division
XXX = corps

and there are a few echelons above corps
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Magister Ludi
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Xenos141 wrote:
CountDeMoney wrote:
It's irking me something fierce; definitely from a magazine game, but I can't find which one, mainly because it's Friday and I'm too damned tired.


It's a counter from the "Lion of Ethiopia" countersheet.

Marked as belonging to the game "Tigers Are Burning!".


I'm curious as to what function this has in the game, does anyone have the rules variant that covers it hey could post. Tigers is a neat little game.
 
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Andy Daglish
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bayonetbrant wrote:

• = squad
•• = section


The difference being an inherent light machinegun. So squads not sections for the wartime US Army.
 
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Jason Cawley
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First, in Tigers Are Burning, the German armor units are entire corps; the Russian armor units are tank armies. Second, the 26th Panzer division was never sent to Russia, and fought in Italy (after forming in France), exclusively. Third, a normal full strength Panzer corps has 8 strength and many steps, so 2 is about the strength of one step and one panzer division.

From these, I deduce that the unit is part of a variant that simulates delay of the western Allied campaign in Italy. It would be meant to allow simulation of no withdrawal of forces from Russia to meet that - which would just leave units or steps in Russia in 1943, that were historically withdrawn - and to allow simulating the newly formed 26th Panzer being sent east instead of south. Where it could supplement or stack with some existing Panzer corps, as in effect an extra step.

That's just a guess - I don't have the magazine issue in question (Lion of Ethiopia issue) to read any actual variant. But thatbis probably what it is for. The same might more easily be shown as just an extra German armor replacement step, but I guess the idea was to allow a greater maximum strength, too.
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Xenos141 wrote:
CountDeMoney wrote:
It's irking me something fierce; definitely from a magazine game, but I can't find which one, mainly because it's Friday and I'm too damned tired.


It's a counter from the "Lion of Ethiopia" countersheet.

Marked as belonging to the game "Tigers Are Burning!". ;)


You are a steely-eyed missile man, my friend.
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Aussie550 wrote:
It's German and it needs clipping!


Yeah, scored a decent load of magazine games a few months ago, still haven't gone through and inventoried them yet. Apparently someone didn't love their counters like they should've.
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CountDeMoney wrote:
You are a steely-eyed missile man, my friend.


Andy Weir`s, "The Martian". What a great book that was!
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Aussie550 wrote:
Xenos141 wrote:

It's a counter from the "Lion of Ethiopia" countersheet.

Marked as belonging to the game "Tigers Are Burning!". ;)


I'm curious as to what function this has in the game, does anyone have the rules variant that covers it hey could post. Tigers is a neat little game.


Yeah, it's a Variant for TAB...Here's the errata from Command Magazine #4, May/June 1990---

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Anyway, GG for all that participated. Hookers and blow for everybody!
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aforandy wrote:
bayonetbrant wrote:

• = squad
•• = section


The difference being an inherent light machinegun. So squads not sections for the wartime US Army.


There are other uses for the "section" rather than "squad"

For instance, a US Army Cav troop from 85-05 or so

2x Tank platoon (ea 4x M1) symbol •••
2x Bradley platoon (ea 6x M3) symbol •••
----- but they would sometimes split out in pairs, especially on a larger screen line, and when they do, you mark them as "sections" ••
1x Mortar section (2x M106) symbol ••
HQ section of 1x M!, 2x M3 and some odds and ends (medic, 1SG, etc) symbol ••
 
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CountDeMoney wrote:
Anyway, GG for all that participated. Hookers and blow for everybody!


thx


what's interesting is that I think this is at least the 2nd time that counter has come up in a "name that counter" thread here on BGG...
 
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Man I miss the early years of Command Magazine....

Trying to play The Caucasus Campaign right now and the rules are a real mess IMO. Really could have used some Ty Bomba development. Would have been perfect as a magazine game, with much simpler rules.
 
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bayonetbrant wrote:
what's interesting is that I think this is at least the 2nd time that counter has come up in a "name that counter" thread here on BGG...


I honestly tried and searched for it before I posted, specifically because I don't like being That Guy. Alas, didn't find nuffin'.
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