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Subject: Design and Development Briefing #4 rss

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Jason Kruse
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APL is moving along at a slow but steady pace. We definitely aren't rushing things which is good because it allows for a lot of "what if" possibilities. The latest "what if" we have stumbled on involves the entire structure of the game and if we decide not to overhaul what we already have, we will be sure to include it as a "hybrid" variation. What is it? Well we are reluctant to tip our hand just yet. Suffice to say I haven't seen anything like this yet and to be honest I'm not really certain why. Ok Ok i'll give you a hint, take a rigid, detailed sequence of play and then smash it with a sledge hammer! (there's actually a bit more to it than that) So that's the fun exciting yay stuff. Otherwise, we keep getting snagged in the terrain card/map area, so there is still much work to be done there. Additionally, we can't seem to decide on the various counter art templates we have come up with. No big deal, time will tell. All in all, this thing is coming together one chunk at a time. Finally, all you playtesters out there that have expressed an interest, get ready
Stay tuned for the next video update.
Jason
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Pete Frederick
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Re: Design and Development Briefing #3
Sounds great. Keep the updates coming!
 
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