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Tyler Ryan
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Tigerclaw the Outlaw is one of the most mobile heroes in the game. His mobility is only matched by Hanu, the apeman. Mobility is necessary to stay alive as hiss cards don't exactly have the best defense. Tigerclaw is at his best when he is performing can jump in and out of combat. He is a ganker at heart that has difficulty pushing lanes.

When leveling up, you often times decide based on the ability the cards have. Sometimes, however, you decide based on the passive bonuses granted by the item received. Tigerclaw's passive bonuses often focus on amplifying what he is good at. Often times you are deciding between choosing to increase your Attack / Initiative over improving one of your of stats (Range, Defense, et cetera).

Attack

Tigerclaw's basic attack card, Twin Scimitars is the fastest attack card in the game. With a blazing fast initiative, Twin Scimitars is an almost guaranteed hit. Tigerclaw's non-basic (red) attack cards split into two styles of play. Mobility vs Backstab. Both non-basic attacks need you to manipulate the battlefield to best fit your needs. It can be a challenge to set up a backstab, but when executed it becomes devastating.

If you choose to go with mobility, Tigerclaw's non-basic attack card grants extra movement. Tier 1 through 3 provides more movement during the attack. This allows Tigerclaw to cut down on the risk of counter attacks.

If you choose to go with backstab, Tigerclaw's non-basic attack cards grant bonus damage. Think of how a rogue gets bonus damage if attacking from behind. This bonus damage is based on whether the enemy is next to one of your friendly units.

Defense

Tigerclaw's defense cards are all situational. They do not have a set defense value, meaning you can't use them to defend against all attacks. Instead, they allow you to ignore specific types of attacks. His defense cards help defend against either melee or non-basic attacks.

If you choose to defend primarily against non-basic attacks. You ensure that most powerful attack cards of a hero will be defended against. You do open yourself up to basic attacks. Basic attacks are typically faster, but weaker, attacks. Tier 1 for this branch allows you to ignore the non-basic attack. While tier 2 and 3 also provides extra movement. This mobility is key, since you will have difficulty defending basic attacks.

If you choose to go with defending against melee attacks. You ensure that melee heroes will have a difficult time attacking you. You do leave yourself open to ranged heroes. As this line of defense cards cannot help defend against ranged attacks. At tier 2, you can straight up ignore a melee attack. At tier 3, you also force the attacker to play a hold card next turn. This can allow the tables to turn, making the attacker become the defender.

Skills

Tigerclaw's skill cards focus improving on his roles within the team: Theft and Ganking.

Often times a game can be decided by who levels up the fastest. Tigerclaw has the ability to slow down a hero's leveling capability, and (in turn) speed up his own. He does this by stealing coins from heros. Tier 1-3 allows the stealing of coins and provides, at higher tiers, more movement.

Ganking is Tigerclaw's specialty. If you choose to go this route with your skills, you improve on that specialty. Tier 2-3 of these cards provide a ranged poisonous ability that forces heroes to discard a card. This can debilitate a hero and prevents them from being able to effectively defend. There are some passive bonuses you can get to further improve the range of this skill. Allowing you to throw your poisonous daggers further.

Ultimate

Tigerclaw's ultimate ability dramatically increases the difficulty to affect him. It prevents any hero from being able to target Tigerclaw until he has resolved an attack. This means Tigerclaw is effectively invisible until he strikes. Often times by then it is too late, especially if Tigerclaw has gone the "ganking" route with his skills.

Team Synergy

Because Tigerclaw sometimes has difficulty pushing a lane, team synergy is important. It might be a good idea to team up with heroes that excel at lane pushing or tanking. Teaming up with lane pushers can allow both to focus on what they do best. This could prove devastating to enemies.

Conclusion

Tigerclaw is a fun hero to play. His abilities synergize well together. But some finesse is required to execute them which can be a challenge.
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Haz Dhim
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Nice write-up!

Haven't got around to playing the pnp (my friends prefer more 'chrome'). But from the way you describe Tigerclaw's distinct playstyle, it really seems like all the hero's will have their own unique appeal, along with various tactical considerations in every build and team composition.

Makes me eager to get my hands on the final product

Who would you say would be a strong counter for Tigerclaw, all things considered?
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Arty N.
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Gaedr wrote:

Who would you say would be a strong counter for Tigerclaw, all things considered?


I think range hurts him. At least it makes it harder to use his added mobility to avoid attacks through positioning. Then again, ranged heroes are usually squishy, so easier to catch and take out.

Also, as Tyler mentioned, he isn't that good at pushing. So a team tuned heavily into mass minion removal (Dodger, Arien, Ignatia, Sabina).
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Tyler Ryan
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nichik wrote:
Gaedr wrote:

Who would you say would be a strong counter for Tigerclaw, all things considered?


I think range hurts him. At least it makes it harder to use his added mobility to avoid attacks through positioning. Then again, ranged heroes are usually squishy, so easier to catch and take out.

Also, as Tyler mentioned, he isn't that good at pushing. So a team tuned heavily into mass minion removal (Dodger, Arien, Ignatia, Sabina).


Agreed, Ranged heroes can be a challenge for Tigerclaw. I'd probably say if your hero has an alternative range attack (such as the Barbarian's Throwing Spear), it might be good to get it. Though the Tigerclaw has a very narrow, but powerful defense ability to ignore specific types of attacks. That can also be his downfall since his other card's don't have super strong defense scores.

Tigerclaw is at his best if he remains aggressive. The moment he goes on the defensive then tides begin to turn.
 
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Abel Kim
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Flower Mound
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I'm going to add this Spotlight into the Geeklist.
 
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