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DreadBall: The Futuristic Sports Game» Forums » General

Subject: New to Dreadball and would like to Kickstart rss

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Elliott Harding
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I think this is the right place to post this?

Which add-ons would you recommend?

Which teams would you recommend? I'm guessing some teams are great and some are duds? How about giants?

Thanks!

Also, can you throw the ball as a weapon? If so, can the target attempt v to dodge or intercept it?
 
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Shawn Grubaugh
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For Dreadball 2 all the teams are being rebalanced so there should not be any duds and with 27 teams it really comes down to which do you like. Each team has it's own niche and all play differently. Do you like a more defensive pummel your opponent into dust kind of team, or a full onslaught high scoring team?

Recommendation - You WANT THEM ALL!!!!!!! :)

As for addons - Definitely start with Backers Miniatures which features the awesome Shawn "Patient Zero" Grubaugh Miniature

And everyone needs the Gruba-Tek VII mat!!!



 
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Elliott Harding
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Thanks Shawn. I wish I had the money to pick them all up!

1. Are there any figs being offered during the Kickstarter that I will not be able to get through retail?

2. Do some of these teams have to be assembled?

Thanks!
 
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Krzych Kowalczyk
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Teams that are usually considered top-tier competitive are Nameless, Convicts and Rebs.

Teams that are usually considered underpowered or very hard to play are Zees and Forge Fathers.

Everything else is fairly well-balanced, though some teams are harder to wrap your head around than others.

However, be advised that this is the current v1 state of the game. One of the repeatedly stated goals of v2 is to rebalance all of the teams and make sure there are no outliers in the power levels.

Human Male Corporation is the stock standard no disadvantages no bells and whistles team and I doubt that'll change in v2, so you might want to consider that just a straightforward team to learn the game with.

Other than that, I'd say you should get the one(s) that seem the coolest to you. Here's some basic team bios for you to mull over. Note that any gameplay comments are pertaining to v1 rules so may be subject to change.

1. Male Corporation is the generic jack-of-all-trades team as mentioned.
2. Marauders are huge mercenary space trolls mixed up with little gremlin dudes. They're more of a bash team with some average ball handling and good agility on the little guys.
3. Forge Fathers are a slow, tough and resolute team of Norse-themed "space dwarves". They can do ball handling in a pinch, but focus on grinding and outlasting the opposition.
4. Veer-Myn are a very high speed and high agility team with weak ball handling, making them a fun but somewhat tricky team to play.
5. Female Corporation is similar to Male Corp, but with more emphasis on line(wo)man players instead of specialist positions. In v1 basic rules, they were the only team with access to a special reactionary intercept move, making them good on the defensive.
6. Judwan are basically an entire civilization of pacifistic Buddhist monks in space. They are the ultimate ball handling and finesse team, since they flat out CANNOT take any offensive action to hurt opposing players.
7. Robots are the ultimate in versatility. During the match, every robot can actually switch between the three player archetypes (basically brawler, ball handler and lineman), making the team a real toolbox that can react to any play made by the opposition.
8. Zzor are your classic SF space bugs. They are a fairly balanced team with a focus on resisting enemy brawlers.
9. Teratons are big brawly space reptiles with the unique feature of possessing a natural teleportation ability. They're mostly a brawl team with some interesting movement shenanigans.
10. Zees are genetically engineered cloned lab chimpanzees. They're rubbish as individual players, but their focus is causing general mischief by abusing the "foul" mechanic - including occasionally being able to play with more players on the board than is usually allowed.
11. Nameless are crustacean aliens of different types - basically space seafood. They're a highly specialized team that only has dedicated brawlers and dedicated ball handlers, no versatile line players, This makes them pretty strong on the field, but they lack flexibility and adaptability once their players start going off the field via injuries or fouls.
12. Asterians are a highly advanced civilization of space douches with a superiority complex. They are a slippery finesse team with a unique "soccer" playstyle - they can basically feign injury to get opposing players sent off the field.
13. Brokkrs are basically a lower caste of Forge Fathers and play very similarly, but are a bit more mobile.
14. Rebs is sort of an all-rounder toolbox team with a colorful assortment of different and quirky aliens, each of which does something different on the field.
15. Hobgoblins are a bit similar to Zees in the sense that they're not that great individually, but they can distract and "debuff" opposition with what is described as mind-boggingly bad hygiene. Oh, and they come with a HUGE space ogre brawler.
16. Sphyr are an aquatic race of space nomads from a planet destroyed by a Corporation clerical error. They are an all-rounder team very similar in playstyle feel to Male Corp, but with some minor quirks.
17. Mechanites are Robot Wars style junkyard bots and are one of the two customizable teams. Basically, you set up each individual player in the team, picking from an assortment of components to make various combinations of stats and skills. As a result, they have a variable playstyle that can be tailored to whatever you want to do.
18. Plague is the second customizable team. This time, the theme is build your own Frankenstein's Monster, but the end result is similar in the sense that you can tailor the team to do what you want it to do.
19. Convicts are another balanced team with a quirk in the form of bomb collars that can be detonated to hurt opposing players.
20. Kalyshi are basically an Asterian sub-culture that apparently boils down to doing the Klingon honour-bound warrior trope. They don't do the regular Asterian fouling thing but focus more on speed and actual ball play.
21. Koris are enigmatic aliens from another dimension with the unique technology-assisted ability to create spatial anomalies in the form of portals. They can plonk these down on the field as tokens and hilarity almost always ensues since both sides can use them (albeit the Koris are more adept at navigating them)
22. Ada-Lorena are powerful energy beings that see themselves as galactic peacekeepers. They have the ability to become insubstantial and phase through opposing players.
23. Crystallans are rock-people from a planet destroyed by Forge Father strip-mining. They're a fairly bashy team with the Resonate ability - each Crystallan player gets stat bonuses for standing near other Crystallans. The more of them there are in a particualar spot, the greater the bonuses.
24. Tsudochans are another flavor of "enigmatic alien we don't fully understand". They are described as being very dramatic and theatrical, inspiring awe in lesser species with their technology-assisted telekinetic powers. In game terms, they have the ability to levitate both themselves and opposing players.
25. Martians are a tongue-in-cheek crossover team with the Mars Attacks property. Gameplay-wise they're a balanced team with the gimmick of sneaking in actual weapons (rayguns) onto the field.

One word of caution would be that if I was just starting out with the game, I'd avoid Mechanites, Plague, Zees, Koris, Ada-Lorena and Tsudochans. The first couple are build-your-own-player teams that require some knowledge and experience with the game to even set up right. The latter four are very, very gimmicky teams that rely a lot on fairly complex special rules that go outside the basic framework of the ruleset, and are thus not very user-friendly when first exploring the game. Then again, this is an opinion based on v1 rules, so note that it might all change when v2 team rules come out.

As for your other questions regarding add-ons:
MVP rules are obviously subject to change, but in v1 they were mostly used in limited numbers in league play. I'd say skip them for now and concentrate on picking up more teams, or just pick one pack that looks the most interesting to you.

Giants are basically a variant of MVPs that come on bigger multi-hex bases and a slew of additional movement rules. I'd skip them if you're just starting out. In fact, I've been playing the game since v1 launched, all my giants are still in the cupboard and I don't feel I'm missing them.

Staff packs are cheerleader and coach miniatures that you can use basically as tokens for some purchasable special advantages. Unless v2 changes how they work, I'd skip them for now, they're mostly for advanced rules league play anyway.

Azure Forest was a v1 expansion that added a new event card deck and some funky and flavorful rules for playing on an outdoor jungle arena. I wouldn't pick it up for your first games, but it's a cool way to mix it up once you have a bunch of games under your belt and want to play something different.

For other add-ons, you might consider the deluxe Gruba-Tek pitch. It's a soft neoprene ("mousepad material") mat that's a joy to play on. It's rollable and non-creasing, much easier to store and transport than the big card board. Then again, it's the very definition of non-essential since it doesn't have any in-game rules, it's just a convenience thing.

I'd seriously consider at least one hex base pack. All the figures come with hex bases, but it's good to have spares in case you misplace any, and they're only 3$ for 20 bases. Also, the bases offered on Kickstarter are a new style that has some convenience upgrades over v1 bases - namely, front arc markings and the ball-token-peg-socket-thing. Current Dreadball miniatures don't come with these, so if down the line you, for example, snag a deal on some old teams on eBay, you might want to have some spare "new style" bases to rebase them to match.

Quote:
1. Are there any figs being offered during the Kickstarter that I will not be able to get through retail?


Anything that's marked with the green "Kickstarter Exclusive" stamp won't be going into retail. Currently, that only includes some figures in the basic pledge bundle - all the teams and MVPs you can buy as add-ons aren't exclusive. In fact, every team and miniature currently in the add-on section (with the exception of Graggot the Hobgoblin) is already available in retail, albeit packs currently on sale have different compositions and teams don't come packaged with captain miniatures (these are available separately as named MVPs under v1 rules).

Quote:
2. Do some of these teams have to be assembled?


Most of the teams require some assembly. They're certainly not wargaming-style figure kits that come on sprue with a bajilion pieces, but you'll have to superglue an arm here or a head there. Notable exceptions are Mechanites and Plague - these are customizable teams and come as a bag of pieces that you can mix-and-match to represent your chosen combination of player skills and abilities. All the legs, torsoes, arms and heads in those come as separate pieces, so it's definetly more of a challenge than the others.
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Elliott Harding
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Thank you Krzych! That is EXACTLY what I needed to read!

Thanks for taking the time to write that. Jumping into a Dreadball Kickstarter was a little intimidating!

Thanks!
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Elliott Harding
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Kryzch, if your still out here,

Do any of the races use "ranged weapons" during the game?
 
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Geoff Burbidge
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Brampton
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Dreadball Xtreme is funding on Kickstarter now!
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The Martian team has some guns.
 
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Elliott Harding
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Thanks Geoff!
 
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Robert Mair
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DonSilvarro wrote:
... Lots of Words ...


Excellent synopsis.

Many Early Bird Pledges have been freed up by people moving to the new MVP level. This is a great place to start and get a butt load of stuff for a very reasonable price.
 
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Krzych Kowalczyk
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There is now an "official" Mantic writeup about the teams, that is, if nothing else, much more entertaining than what I did.

https://manticblog.com/2016/08/02/dreadball-teams-spotters-g...
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