This has been asked before but in a more general sense for all scenarios. Concerning the "exiting" victory condition. Does it work like this:
1. At some point previously the soviet sub attempting to exit has to have achieved a CL of 1 on an opposing sub 2. At the point of attempting to exit the soviet sub must have a CL of 0 on all opposing subs and all opposing subs must have a CL of 0 on the soviet sub
In my copy of the rules the NATO side starts with one sub and one reinforcement available while the SOVIET side starts with three subs and one reinforcement available. Is this correct? Seems a bit one sided?
P.S. A plug for the excellent Vassal mod which allows us to play this great game!
We've just finished a pair of games with each of us playing one game as each side. In practise I don't think either of us gave any thought to the victory condition of exiting one or more Soviet subs. We were too intent on trying to sink each other. I need not have worried about play balance as the Seawolf turned out to be a potent force both scanning and attacking with the end result a tie, NATO one, Soviets one.
Great to see this game being played! It's one of my top favorites but I've only played solo over the years that I remember. I'm not readily familiar with the scenario but wanted to at least recognize your posting contribution with a thanks.
My 2 cents is to play again but the Soviet player should try to push for an exiting victory. I suspect it will add new stress for both sides!