(L)eader (B)ruiser (F)ixer (S)hooter
APOCALYPSE EXTRAS - BS
Apoc. - Kwanita .(B) 3/2/2 . - Fueled by rage - You get +1 die to all rolls while you are wounded.
Apoc. - Benoit ..(S) 3/2/1/R - Share the love - When you start a ranged fight, if you do not roll at least 2 hits, heal any hero in your space 1 wound or 1 corruption.
ALPHA TEAM - LBBFFSS
Alpha - Leah ....(L) 3/3/1/R - Perilous research - At the start of your first turn each round, give any hero an extra turn token.
Alpha - Morgana .(B) 3/2/2 . - Vampiric regeneration - Heal 1 of your wounds at the end of your turn.
Alpha - Thorley .(B) 4/2/3 . - Protector - When another friendly hero in your space gets in a fight, Thorley may cancel 1 wound to that hero.
Alpha - Karl(H) .(F) 2/4/1 . - Shapeshift - At the start of your turn, you may switch to wolf form. As a human, you gain (anticorruption) to all your fight rolls.
Alpha - Karl(W)..(F) 4/0/2 . - Umbral speed - At the start of your turn, you may switch to human form. As a wolf, you may move an additional space.
Alpha - Rose ....(F) 2/4/1 . - Mind control - At the end of your turn, you may choose one acolyte or abomination anywhere on the board and teleport it one space away.
Alpha - Rocco ...(S) 2/2/2/R - Killshot - Gain 2 (hits) whenever you start a ranged fight.
Alpha - Brad ....(S) 2/3/1/R - Demolitions - At the end of you turn, you may destroy one acolyte or abomination in your space. Then take 1 corruption and place 1 fire token in that space.
BETA TEAM - LBBFS
Beta. - Freder ..(L) 4/2/1 . - Inspiration - Other heroes in the same space as you gain (anticorruption) in fights.
Beta. - Elle ....(B) 3/3/1 . - Charmed life - Once per fight you are in, you may cancel the results of all rolls. Both you and the Sins player must roll again.
Beta. - Kanga ...(B) 5/0/0 . - Catwalk - You can move 5 spaces each turn.
Beta. - Will ....(F) 2/3/1 . - Problem solver - When you roll 2 or more (eye) to cleanse an area, you may gain an extra turn token.
Beta. - Polly ...(S) 3/2/1/R - Tuck and roll - After you kill at least one monster in a ranged fight, you may take 1 wound to gain an extra turn token.
GAMMA TEAM - LBFFS
Gamma - Keanu ...(L) 3/3/1 . - Cyber uplink - At the start of your first turn each round, mark any hero. When a marked hero uses a city action, he may substitute one icon in that district for any other.
Gamma - Doc .....(B) 4/2/2 . - Ground pounder - If you roll any (faith), all monsters in the fight lose 1 defense.
Gamma - River ...(F) 2/3/1 . - Dance in the dark - At the start of your turn, you may teleport another friendly hero on space.
Gamma - Skye(H) .(F) 3/3/0 . - Unstable shapeshift - As a human, you may move 2 additional spaces per turn. At the end of your turn, you must switch to wolf form.
Gamma - Skye(W) .(F) 4/0/2 . - Unstable shapeshift - As a wolf, you gain (hit) in every fight. At the end of your turn, you must switch to human form.
Gamma - Eagle ...(S) 3/0/1/R - Death mark - At the start of your turn, you may mark an acolyte or abomination within line of sight. That monster is destroyed at end of round.
DELTA TEAM - LBBSS
Delta - Bob .....(L) 2/3/1/R - Hotfix! - At the start of your first turn each round, take any upgrade card from the general inventory and assign it to any other hero.
Delta - Kurt ....(B) 4/2/1 . - Get over here! - When you start a fight, you may teleport any adjacent monster into your space to join the fight.
Delta - Wengsi ..(B) 3/0/3 . - Tough as nails - While you are outnumbered in a fight, you roll +1 die and gain (hit) and (anticorruption).
Delta - Julia ...(S) 3/0/1/R - Killing machine - If you kill 2 or more monsters in a fight, you may gain an extra turn token.
Delta - Manuela .(S) 3/2/1/R - Underworld contacts - Once per round, you may use a city action without using your token (Mark yourself to show the ability is used).
OMEGA TEAM - LFFFSS
Omega - Calavera (L) 3/3/1 . - Gaze into the abyss - At the start of you turn, you may raise or lower any hero's corruption by 1.
Omega - Adrian ..(F) 3/4/1 . - Paint the town read - At the end of your turn, you mark a street space (max 3 street spaces). Monsters in marked street spaces get -1 defense.
Omega - Baldur ..(F) 2/3/1 . - The inside track - At the end of every fight you start, you may immediately choose and equip a new upgrade card. [Sons of Ragnarok]
Omega - Rosario .(F) 2/3/1 . - Child of darkness - You may take 2 less wounds or corruption from fire and corruption tokens.
Omega - Nichole .(S) 3/2/2/R - Take no shit - Whenever you take 1 or more wounds, you may destroy an acolyte in your space.
Omega - PHD .....(S) 3/1/0/R - Always alert - You gain 3 defense when the Sins player starts a fight against you.
SONS OF RAGNAROK - LBBFFSS
SORAG - Father Odin (L) 3/3/2 . - The allfather - All heroes add +1 (die) to all rolls if they have at least 2 wounds.
SORAG - Thor .......(B) 4/2/2 . - Blood rage - If you are wounded in a fight, you may take 1 corruption to destroy an acolyte or abomination in you space after the fight is over.
SORAG - Tyr ........(B) 4/0/2 . - Combat prowess - While wounded; At the start of a fight, you may discard any number of your upgrade cards for (hit) each. Gain the same number of new cards at then end of your turn.
SORAG - Loki .......(F) 2/3/2 . - Trickery - If you take any wounds but survive, you may end you turn and replace Loki with another hero from the reserve. Keep all upgrades but remove all wounds and marks from Loki.
SORAG - Heimdall ...(F) 2/4/1 . - All-seeing - At the beginning of your turns, you may take 1 wound to look at the top card of the Apocalypse deck or up to 2 random cards in the Sin player's hand.
SORAG - Fenris .....(S) 3/2/1/R - Unchained! - While wounded; When moving, you may take one other hero in your space with you. That hero does not suffer ill effects from tokens or monsters.
SORAG - Freya ......(S) 4/0/3/R - Protector - At any time during your turn, you may transfer any number of wounds between you and another hero in you space.
MEN OF FAITH - LBBFS
MOFAI - Kirpan .....(L) 4/3/2 . - Divine protection - All other hero's +1 defence.
MOFAI - Rajiv ......(B) 3/3/1 . - Manifest destiny - When you take voluntary corruption, bonus is 1 higher.
MOFAI - Augustine ..(B) 3/3/2 . - Holy spirit - If you roll more hits needed to kill all monsters in a fight. May heal 1 wound and 1 corruption.
MOFAI - Bones ......(F) 3/3/2 . - Improvise - When ever you roll two or more (eye) you may also destroy an acolyte, fire or corruption token in your space.
MOFAI - Zhi ........(S) 2/1/1/R - Study the way - At end of every fight you survive, mark Zhi. You get +1 dice to all rolls for each mark.
- Last edited Fri Aug 5, 2016 3:58 am (Total Number of Edits: 4)
- Posted Mon Aug 1, 2016 4:57 am
Anyone want to chime in with Sons and Men of Faith?
Awesome, thank you for the compilation! Now I can plan out my favorite team!
Men of Faith
Kirpan (L) 4/3/2 - Divine protection. All other hero's +1 defence.
Rajiv (B) 3/3/1 - Manifest destiny. When you take voluntary corruption bonus is 1 higher.
Augustine (B) 3/3/2 - holy spirit. If you roll more hits needed to kill all monsters in a fight. May heal 1W and 1C.
Zhi (S) 2/1/1 - study the way. At end of every fight you survive mark Zhi. You get +1 dice to all rolls for each mark.
Bones (F) 3/3/2 - improvise. When ever you roll two or more "eye" you may also destroy an acolyte, fire or corruption token in your space.
Woah! Kirpan is a BEAST! He seems extremely powerful, 4/3/2 is great stats on their own as well.
Rajiv seems interesting. A bruiser with 3 insight could be quite useful, but his defense is not great for a front liner. The corruption bonus could be quite neat, but I haven't played and so don't have a good feel for that one.
Augustine is less exciting than I expected. It seems like it may be fairly easy to avoid feeding him monsters. He's still likely my favourite Bruiser that I'll be getting (Wengsi is my favourite in the game), but that all remains to be seen.
Zhi is interesting. He seems extremely powerful if you bring him in early, and then use his Ranged well - if he can survive a lot of fights, even if he doesn't kill anything he'll be amazing at all forms of problem solving.
Bones is... Weird. I assume FAITH is included (if you use as insight) because otherwise his power is terrible. Good stats and decent ability to clear up problems without risk, as you can wander into a zone, take a corruption, roll 4+ dice to clear some tokens and maybe an acolyte. His ability is again very tough to decipher without having played the game, though. It could be a heck of a lot better or a heck of a lot worse than I imagine. Luckily 3/3/2 seems to be a pretty good Bruiser statline, combined with a pretty good Fixer statline! Great combo.
Damn it, they didn't change Augustine name. Augustine is supposed to be french and a dude so its name is supposed to be Augustin, without an "e" at the end which is really important in french.
Sons of Ragnarok are in.
During the Kickstarter someone had created a google doc with all the info we knew. It may help your hands.
I had a question about Keanu from Gamma team. When it says substitute any icon in the district for any other, does that mean you are limited to icons already in that district or any icon in general? Would it, for example, be possible to substitute a healing icon for an orbital strike laser?
Or what if your district already has a laser, do you get to target a second one?