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Subject: What's the Last Wargame You've Completed? August, 2016 Edition rss

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J.L. Robert
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Please list any recent wargames (stand-alone games or scenarios) you have COMPLETED since your post in the previous thread. And please continue to add more wargames as you complete them.

Let's see what gets played at GenCon. And at homes and stores around the world!
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Alan Richbourg
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Yesterday started and finished a two map Tournament scenario of Europe Engulfed. First time for the 3 of us except a solo run for me two years ago. I continue to be impressed by the design, and look forward to playing a full campaign game later this year.
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Tiberius Vulpius
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Last month was pretty good, lots of time to play.

Started with Commands & Colors: Ancients to get into the Ancient-mood and then switched to SPQR, which was sitting on my shelf unplayed for a long time. Played the learning scenario a few times and then Bagradas plains two times (with the extra roman cavalry). Both times the romans have been able to destroy the carthagian center and take the victory. I really enjoyed the system and looking forward to come back to it.

After the ancient times i moved forward to the napoleonic time, took a step down in complexity and played some fast games of Fading Glory.

And the climax of the month was playing the Soltsy scenario of Roads to Leningrad, which ended with a very lucky but close german sudden-victory. I really love how the system works and i am really looking forward to the next game in the series Invasion: Malta.
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Jim F
United Kingdom
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Where the heck did this interest in WW1 come from?
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Got to late 1916 before we had to pack away. Fun game with lots of WW1 flavour. There were a couple of issues to do with combat resolution (lots of wristage) and technology development (a bit luck based). That said I was disappointed we didn't have time to complete it and for me - definitely not a WW1 devotee - there was enough there to keep me happy.

I would have liked to see what affect US intervention and the Russian revolution would have had...
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Joe C Faust
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Hartville
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Postponed my summer project of a monster game to get this one on the table. Played the "No Man's Land" scenario to get a taste of both infantry and armor duking it out together. Soviets took and held the hill, but at too high a cost - the Germans won on casualty points alone. My AAR of whole ordeal can be viewed in the game's video section, if you're interested.
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Joe Miner
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My wargaming binge was at WBC

Victory in the Pacific - Against John Sharp. Got my butt kicked, but he let me have the Japanese, so it was all good. I think it was the first time in 25 years I had played this one. Too long.

Six games of W1815 which is very easy to teach and quick playing.

1775: Rebellion in the first round of the tournament, against the silver medalist for the tournament, which drew about 32.

Four player Falling Sky which we played the two winter short scenario, final scores -2, -2, -3, -3.

Combat Commander, Battle Pack #7. You had me at Arnhem

Up Front Still the greatest game.

Wing Leader Dave Long and I continued our journey, bringing along Barcaboy for the ride as Kid Fighter Escort

Combat Commander: Pacific Battle Pack #4, Scenario M5, because I'm a jerk and I had scenario selection.

Also in the weeks leading up to WBC:

Pax Pamir not sure this is good with five, but it's a lot easier to "read" than Porfiriana

A couple of sessions of Reluctant Enemies which showed that the game isn't a one and done play. There are lots of options, and the combat system will ensure that no two games play the same.

Plus my ongoing email game of The U.S. Civil War

I guess July was a good month.
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Osprey
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Revolution Road, "From Boston to Concord" game (the other game in this package is "Bunker Hill").

Revolution Road


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Sean McCormick
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Been banging through Martin Wallace titles, which straddle the line but still fall on the wargame side in my mind. Managed to lose two games of A Few Acres of Snow as the British--clearly, the Halifax Hammer is of no help to me--and taught myself Perikles by running a solo game. Had quite a few rules concerns early, but it all cleared up by the final turn. Clever, clever game.
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Carl Way
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Just finished the second scenario of Conflict of Heroes: Guadalcanal. I eked out a US victory, but wasn't able to clear the village. I'm enjoying this so far - the Bushido rules are a nice addition to model the tactics of the Japanese.

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Neil Humes
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Just completed ASL scenario HG1 'Corniche Game' from the High Ground 2scenario pack from Bounding Fire Productions.

The scenario models the Italian attack on the French town of Menton in June 1940 and it includes an interesting mix of units and fortifications, as well as a deep stream to cross under fire.

The game ended with an Italian victory, although it was touch and go in places. A lucky roll of snake-eyes in the first prep fire phase saw the French 9-1 Leader with the radio fall under a hail of Italian HMG and rifle fire. After that the French could not recover the radio to allow them to call in off-board artillery. It was pretty much down hill for the French after that.

A very exciting scenario that I really enjoyed playing. Looking forward to the next scenario from the pack, where the Italians take on the Greeks in Konitsa
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Russ Williams
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I just lost disastrously as Pompey in Julius Caesar vs my more or less weekly opponent Andrzej, after some a few blunders and a few terrible battle results... and once I was terribly behind, I had no realistic choice but to make some risky attacks which went terribly awry, doh.

I lost 2 leaders in year 2 and my last leader (and the game) in year 4. (As each leader killed gives the killer 1 VP of the 10 needed to win, losing all 3 of mine was really bad...) An unusually catastrophic loss for Pompey! Points at the end of each year:

C: 5 8 9 12
P: 8 7 6 4

If we'd played the fifth/last year, he'd have probably literally wiped me from the map! wow shake
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Paul Spak
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Played four scenarios of


good game, being 40 years old not withstanding.
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oystein eker
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Kind of completed. Barbarossa failed in 1942 with UK and France still holding part of southern France (WWI). Germans bogged down far from Soviet border in a bottleneck Hungary. (Poland neutral for a short front. Kønigsberg was trying to lock Soviet units, but was counterattack and captured. Mussolini not impressed and did not join Adolf.

VP dropped to 0.

I asked for a relaxing Bitter Woods (playing 3 times TK) before next session, but my friend insisted on TK. We cleaned the table and started all over again in 1937 a few hours later.

Seems he forgot his favorite WiF...
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Phil Goyette
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Pax Baltica 1700-1710 Scenario ending in a (36 VP) Swedish minor victory. Karl XII took Moscow, knocking out the Russians (again):



BUT August II took back the Polish capitals in 1710, after the Saxons returned from their imposed truce:



The game is very well developed and comes in a great package, it is easy to learn, and it is easy to play. BUT there really isn't enough here to make me want to come back and play it again. The fun factor wasn't there for me. So it is going up for trade.
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Mister P
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I played C&C Ancients with my 7yr old for the first time. I gave him some good advice and forgot to take advantage of the 'evade' rule. Consequently, he won. It was great to see him cheering at the end. I used to have Memoir 44 and I really appreciate the variety of unit types and the extra rules that flesh this out into a more interesting gaming experience. So far I'm glad I grabbed this game
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Dune Tiger
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We gave this one a serious go after an aborted start a couple of weeks ago. There were simply far too many rules ambiguities for this session to be enjoyable. At first blush, the rules seem straightforward until you start pushing stacks around; then - at least to us - it all fell apart. It didn't make any sense given we were playing a revised edition, to boot.

I know it's a well-loved game, which is why we put it on the table, but I never got rid of the feeling that we were doing something wrong. I felt more out of my skin with this one, even moreso than when I played the tournament scenario of Here I Stand without any instruction at all.

So we've decided to pour our energy into external resources to see how this is actually done and try it one more time. The rulebook just plain sucks, imo.

Regardless, end result was Coalition conceded defeat in 1809 when only Russia remained standing as its sole member. Poor play on my part had Nappy's stack just stomping on everything I threw at him, so fearful I was of winter attrition that I kept my own stacks too light. Shame on me.
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Jim F
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Where the heck did this interest in WW1 come from?
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Played this with three hardcore euro gamers. The forces of Demos won in round 15. Athens was never attacked and there was a fair amount of discarding because cards were 'unplayable'. By the end a better understanding of how the game worked was in evidence. All of them had played QMG before with varying degrees of enthusiasm.

Hopefully I will persuade at least two of them to play it again.
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Johnny Wilson
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Fortunately, I was able to play several wargames at WBC.

I lost three straight games of Manouevre. In the first game, I was totally card bound while my opponent (complete with crying baby at his side) seemed to have every possible combination and counter cards to undo any tactic I attempted.

And I had my head handed to me at Wilderness War. I got ahead of myself and only left a green space to retreat into (Oops! I somehow forgot that the green spaces were rough, not cultivated. Doh!) So, I very much deserved to lose and justice was done.

I played in the Tigers in the Mist tournament for the first time. The players in that event are incredibly friendly. I won two games as the Allies due to an incredible series of die rolls in favor of me and an incredible series of bad die rolls against my opponents. I really love the way this game simulates the problem of traffic management in this battle. I lost my third battle against one of the perennial contenders who was able to flank me alongside the red boundary line. I thought I had closed it off, but he proved otherwise.

We played Memoir '44 as a filler game and my dice went as sour in that game as they had been good in Tigers. We also played Quartermaster General which was nothing like what I expected. It's more like a card-driven "gunboat" Diplomacy game. As with Memoir, it looks like a terrific gateway game.

I was privileged to play a successful game of Black Cross, Blue Sky. It's a very simply boxed set of introductory miniatures. It reminds me of GDW's old Blue Max except based in WWII and using minis. If I ever see that at auction, I'll probably pick it up.

This I can say, every game I played save for the Wilderness War game and one of the Manouevre games were very close and exciting, whether I won or lost.
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Jim P.
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Last week I took Friday off and drove the two hours to Gencon early that morning, where I met up with a wargaming buddy from Downers Grove. We kicked around the exhibit hall most of the day except for a couple of ticketed events where we had a chance to sit for a bit.

I played a demo of the new Mansions of Madness edition with the designer of the first edition, Corey K. doing the teaching - brushes with fame!

Then at 6pm we drove to my place and played the Gingerbread House scenario from Old School Tactical and a scenario from The Great War. After my company left, I painted some of my new minis acquired at the conference until I was nodding off with a paint brush in my hand - not a good idea - so I sacked out after a terrific day and night.
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Patiently waiting for the zombie apocalypse...
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DuneTiger wrote:


We gave this one a serious go after an aborted start a couple of weeks ago. There were simply far too many rules ambiguities for this session to be enjoyable. At first blush, the rules seem straightforward until you start pushing stacks around; then - at least to us - it all fell apart. It didn't make any sense given we were playing a revised edition, to boot.

I know it's a well-loved game, which is why we put it on the table, but I never got rid of the feeling that we were doing something wrong. I felt more out of my skin with this one, even moreso than when I played the tournament scenario of Here I Stand without any instruction at all.

So we've decided to pour our energy into external resources to see how this is actually done and try it one more time. The rulebook just plain sucks, imo.

Regardless, end result was Coalition conceded defeat in 1809 when only Russia remained standing as its sole member. Poor play on my part had Nappy's stack just stomping on everything I threw at him, so fearful I was of winter attrition that I kept my own stacks too light. Shame on me.


I agree with you on the rule book... It is something to be desired.. However don't give up. This is a great game! Highly underrated but fair due to the rulebook. The designer is very active here on BGG, and will answer questions!
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Paul Franklin
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The Halls of Montezuma

I don't think I need to reiterate the things that prevent this from being a good game. I was soundly trounced by my opponent as I failed to push forward as the Americans and didn't take the chances I should have. A not insignificant amount of time was spent trying to suss out the rules (using the latest living v1.1 version). A great topic, but a flawed game that could have been better.
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Brandon
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Scenario 1 - McLemore's Cove: Confederate Marginal Victory

I'm taking advantage of my holidays to set up some two-map scenarios on the dinner table (normally I'm restricted to one-mappers on my desk). BAC has several small scenarios that still require both maps, so this is a good opportunity to give them a chance. I'll probably play a couple more before my holidays are over.

Anyway, the Confederates looked like they had this one on lock-down, well on their way to a decisive victory. However, the Union, while failing to reverse the gains made by the Confederates in the McLemore's Cove area, managed to make some gains of their own elsewhere while also inflicting a good number of losses. This helped to whittle down the CSA lead to only a marginal victory.

It was a fun scenario, with most of its action centered in the eponymous area (thanks to a cluster of objective hexes in the vicinity), but with plenty of things to do on the side. The terrain is really tough here...(well, in the whole BAC map area, really).
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Tony Kinner
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Monclova
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Played a great game of
with
Kenneth Stein
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. The game went back and forth. It started with me rolling horribly and losing ground, but finally started to make progress towards Germania. I made a move to retake over a fort that I had lost (I played the Romans) and I lost 3 legions giving some serious points to the Germanic tribes. Final score was Romans (me) 15 to Germania (Ken) 21. Had a great time even thought I lost.
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Ronald Hill
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The Awful Green Things From Outer Space

I played my son this game on August 10th. We didn't really plan to play a game and once the offer was out there, I presented him with about 6 different games and this is the one he picked. My son has been on a 2 year winning streak with The Awful Green Things From Outer Space playing the crew. His strategies are strong and sound, but, his dice rolling and chit picking are outstanding.

We set up the game together with each of us giving the other a little smack talk, but, this time I was much quieter than the past few times as he very soundly defeated me. He asked if I wanted to take notes, or, photos and I declined saying "let's just play".

My son set up the crew, different than he normally does and I could see that they were more concentrated than his usual set up. I rolled for my starting line up and got the best one available, my smack talking went up half of an notch.

I had left 1 baby AGT away from most, sort of as a sacrificial casualty, but, to my surprise, he had 2 of the crew attack and kill an adult AGT. The alarm went off and now it was my turn. The first crew member to be killed and consumed was Captain Yid, followed by 2 more of the crew. With each crew member killed, I had an adult eat that person to lay an egg, which would grow into babies and then adults. If I didn't have a adult to consume the dead crew member, then a baby would eat them and grow into an adult.

Each turn I was losing more AGT than my son was losing in crew members, but, I was adding to my AGTs as I was eating all of his casualties, plus I had 2 adults staying out of the fighting ready to start to run away and lay eggs if I needed a second wave of AGTs. The battle for the ship had now become much more central with large battles taking place in the galley/mess room and sick bay.

My son's usual amazing dice rolling and chit picking did not show up today. He likes to use the area weapons, those that cause all the AGTs in a specific room or hallway to be injured/killed by that 1 area weapon as opposed to a weapon that causes injury to only 1 AGT at a time. Today, those area weapons were not working as the chit he pulled on them were the weaker chits.

He was down to his last 2 area weapons and used the fire extinguisher in the sick bay with 2 adults and 1 egg in that room. The chit he picked to see how the AGTs would react with that weapon was 1 die fragments. Those 3 AGTs turned into 13 fragments, parts and pieces of those AGTs.

On my turn those fragments turned into babies and half of those babies killed all of the crew members in the sick bay, while the other have moved into the hall killing and consuming the crew member that fired the fire extinguisher in the first place.

On my son's turn he rolled a barrel of rocket fuel into the hallway with all of the baby AGTs and blew up the rocket fuel. He pulled a chit and once again he pulled the 1 die fragments. Those babies were gone, but, now there were 21 fragments in their place. That was his last area weapon used.

On my turn I reinforced the AGTs in the mess, about half of the fragments turned into babies [all of the baby AGT counters were now in play], and I eliminated the crew members in the mess, laying more eggs. I moved the babies closer to the galley to support what remain of my original AGT still fighting with the crew members there as well.

My son looked at the board hard and slowly. Finally he asked if he could conceded as 3/4 of the crew had been killed, he didn't have an effective area weapon to use. I asked if he wanted to try to escape off of the ship Zuntar, he replied no, there were too many AGTs an board and too many fragments to act as an available reserve. I had to agree with him as he held out his hand to shake my hand and congratulated me on a game well played. I allowed him to concede. As for those 2 adults I was keeping back so they could run around and lay eggs so I could build a second wave, I never moved them once in the game. After about 2 years of playing just the AGTs, I finally won a game. Now I can be the crew.

I'm taking my son up to Northern Ontario next week, he asked to bring this game along so when we have the time, he can start a new winning streak.
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Brandon
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Scenario 3 - The Battle of Chickamauga: Union Decisive Victory

Continuing in my holiday playthrough of BAC basic game 2-map scenarios. Unlike Scenario 1, which I played yesterday and features both sides taking both offensive and defensive efforts, this scenario is an all-out assault by the Confederates towards a single region (crossing the Chickamauga and getting towards Chattanooga). The Union's task is mainly to shuffle its manpower around to meet whatever threats the Confederates make.

Here, the Union was largely successful in holding back the rebels, whose main efforts were on the Union's left flank. Initial progress by the Confederates was eventually reversed by the second day. It took until the third day for them to cross the creek again; in fact, at that point they also managed to finally break through the Union center and cross there as well. It was too little, too late (and with too many losses), so they couldn't even come close to attaining anything that smelled remotely like a victory.

This was a fun one to play solitaire, but I'm not sure how entertaining it would be to play the Union against another opponent...maybe only if the Confederate player were particularly wily and kept the Union on its toes. Speaking of which, there is a hell of a lot of cavalry in these scenarios and it makes me think I'm not using them nearly enough for harassment purposes. To be honest, cavalry is the one area in GCACW that I'm particularly weak in because I think they're all about being annoying and it's very difficult to annoy oneself.
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