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Firefly: The Game» Forums » Variants

Subject: You Can't Stop The Signal (Scenario 1-3 Player Co-Operative) rss

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Kevin Lacey
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Note: It might need some tweaking as it is has not been tested. Feel free to modify as needed. Requires blue sun and khali

Cooperative Play: This scenario pits one to three players against the Alliance!

Set Up:

-Load the Alliance Cruiser and Reaver cutter nav cards into their respective nav decks.

-All players start with a warrant token placed on them.

-Place a single alliance alert token in every sector of alliance space.

-Place a single haven token in Rim Space. This haven acts as the haven for all of the players. Everyone starts at the haven.

-Place a stack of 15 tokens on the table for a team of three or 20 tokens for a team of two, or 25 tokens for a solo game. These will act as a game timer.

Special Rules:

Caught By The Alliance: Anytime an alliance ship is on the same sector as an outlaw ship, disgruntle the ship’s captain. Continue to follow all the other applicable rules.

Heavy Enforcement: Place a warrant on your ship every time an illegal job is completed.

Timer: At the start of the first player’s turn, remove a token. Continue removing tokens every time that same player goes again. When the last token is removed, the game ends and you lose!

-Always move alliance ships toward the closest outlaw ship. If two ships are the same distance apart, then move the ship by agreement.

Goals: Complete these goals before time runs out to successfully cripple the Alliance and relaunch the independence movement!

Goal 1: Build the network.

As a team collectively, become solid with Badger, Niska, Mr. Universe and Fanty and Mingo.

Goal 2: Discover the Truth That Burned up River Tam’s Mind
Load two fugitives on Beaumonde and then unload those two fugitives on Miranda.

Note: One ship can pick up the fugitives, and then they can be transferred to another ship, but ultimately one ship needs to unload the fugitives on Miranda.

If the fugitives are killed you will have to find a way to take on more. (Solid with Amnon Duul will help)

Goal 3: Make Sure The Whole Verse Finds Out!

Have one ship travel to the Cortex Station where Mr. Universe resides and perform a work action to get the signal out to the verse!
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