Hi, thank you for reading my post.
I´m a first time designer, can some one guide me through the workflow in detail to design a board game.
I´ve seen some basic guides one but they dont give you an actual step by step order.
For example when should I lock the gameplay? Right now I´m making the card and map design and keep getting new ideas that I want to try or when should I write the rules before or after testing. Is it better to explain the rules to testers or let them read them.
If anyone is interested in trying the ¨Alpha¨ Let me know and I´ll send you the printable files and rules. I greatly appreciate your feedback.
Name: Combat Trials (tentative title)
Genre: Turn based Strategy (Perefect information)
Setting: Medieval Fantasy
Elevator pitch: Chess meets MOBA
Time to learn 8 minutes
Game time 15-20 min per round.
Win condition: Win 2 out of 3 rounds.
Well, the process is a cycle. And it applies to just about any creative activity. One of the models I've seen is this:
Lock the gameplay: it is tempting to keep adding more stuff to your game. Set good constraints early on to help you decide when something is absolutely necessary.
Writing the rules comes both before and after testing. It's part of the cycle. However, it may help to have a core testing team and just relay the rules verbally or in some other simple method. By defining rules loosely in the early cycles, you'll allow the test team to explore. After many cycles, write the rules down and have that test team check for completeness... but your real test will be to give those rules to someone who has never seen the game.
I have two additional questions whenever I get to the "Improve" step:
1. Is there something I absolutely need to add to the game?
2. Is there something I can take away from the game?
Aside from time and resource constraints, those two questions tell me when I'm close to stopping the cycle. But usually, that's also when I meet another new player, and their feedback will send me back to step 1.... hopefully for just a few more cycles.