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Subject: Border War - Turn 5 rss

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Douglas Bush
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Sorry for the long hiatus. Life/work got in the way of gaming.

Border War - Turn 5
Pakistan and China continue their assault on Northwest India. The Russian reinforcements have now arrived in force, so the Pakistanis and Chinese hope to break into the VP-rich Kashmir Valley before the beleaguered Indian Army there can get help.

Weather
Storms! Not helpful to the Pak/PRC side, given their current advantage in the Air. Will also make supply much more difficult. It will hurt the Indians as well though since it will shutdown air and airmobile transport.

Initiative
Last turn was contested and the Pak/PRC outscored the Indians 10 to 6, so they get a much-needed initiative turn. No UN roll possible given the Level 4 intervention by China and Russia.

Electronic Detect
Both sides barf all their electronic detect rolls this turn.

1st SOF
Two targeting raids on Indian nuke sites are successful. Three raids on the Indian detect track are less so, with only a -1 hit to the track, for the loss of 1 PRC team.

Air/Naval Phase
Now that the Russians have arrived in force, the Indians finally decide to contest the air superiority box. Placing first, they go heavy, and the non-Allies do the same:



The storms, however, greatly mute the damage to either side due to added DRM:

Long Range - PRC stealth fighters go up against the Indian and Russian flankers, but with the storms they only get one "Advantage" result.

Standoff - Massive exchange of missiles with little effect. Out of 22 total shots, only results are 5 "Advantage" results.

Dogfights - More results in close, but still limited compared to a normal clear weather shoot out. 22 shots taken with the PAK/PRC side getting one abort and two damage results. The Indians manage 3 damage results.

After all that, the final count in the box is PAK/PRC 12 to India/Russia 8, so just barely the 1.5:1 ratio to get "Advantage". AWACS stays @ +4. Indians and Russians make a little progress toward squaring up the air war, but not much.

2nd SOF
Trying to conserve teams, only 3 go out, all on targeting raids. Only one success, but all three teams make it home.

1st Strike
The missile and cruise missile exchange does damage despite the bad weather. PRC gets a 1 result on a nuke site. Indians fire their max load with 3 missiles and 3 Russian cruise missiles (using the optional Bear units to fire 2 of them). Indians destroy one Pakistani airbase. Russians get a 1 and an X result on the PRC airbases off-map in Tibet. Collats continue to be brutal on the non-allies, with 4 air steps lost.

Russians send out two big strikes against the PRC airbases, despite the weather. Results are mixed. Tu22 and Tu60 get through SAM and AAA fire, but blow their bombing rolls against a PRC airbase. A pair of Su-24s go after another base, with one getting aborted by a PRC interceptor and the other one whiffing the bombing roll.



Initiative and Exploit Moves/Combats
It's turn 5 and the non-Allies are still behind on VP, so they go all out to make progress on most fronts. In the center sector near Amritsar, things look like this at the start:



The Pakistanis have consolidated their gains, but the Indians have repaired most of XI corps and now has the powerful II Corps on the map to counter-attack.

On the far left flank, around the city of Abohar, the Pakistanis push hard and eliminate the Indian 24th Infantry division and a supporting Mech brigade over the course of three attacks in initiative and exploit phases. In the process, they secure Abohar, hoping to clear it this turn. They also push further south against weak opposition and overrun the critical hex 1620, which has a nuke site and an airfield. It will yield 6VP if cleared this turn. The Indian defense here has basically collapsed, but the Indians hope that two late-arriving corps can reclaim the ground lost.

In the center sector, the Pakistanis shift forces around to hold their lines, but they do retake hex 2519 and restore their river line on the road to Jalandahar.

In the Jammu highlands, the Pakistani X corps continues it's attack with the PRC 45th Airborne division in support. However, stiff resistance in the tough terrain fails to dislodge the Indian 39th division from hex 3710, eating an unsatisfying 1/- result on a 7 column attack.



In Kashmir, the Pakistanis try again to push through the high mountain pass at 4709 (near Bandipora) but the stalemate continues on a 1/1 result.

Reaction Movement/Combat

During reaction movement, the Indians moved their armored II corps into position to try to relieve the siege of the city of Jammu in 3314. In reaction combat they take the first step by taking the town of Samba (3217) just to the east of Jammu. The powerful 1st armored division leads the attack, with the 14th armored brigade in support. They overwhelm the Pakistani 214 Infantry brigade, which is wiped out in a 13 column attack.



The Indian player winces at the amount of combat power stuck in his off-map box due to the storm weather conditions. Two Russian airborne divisions and an elite Indian mountain division cool their heals. They are much needed up in Kashmir...

2nd Strike
Neither side has much left for air strikes, but the missile exchange continues. The PRC get another 1 result on a nuke site, but don't quite get the X result they need for the 5VP. An Indian missile nails a PRC airbase with an X result, earning +2VP but missing on the collateral damage.

1st Basic Movement/Combat
Seeing the danger from the Indian counter-attack near Jammu, the Pakistani XXX and XI corps make a major attack on Jammu's sister city of Trikuta Nagar:



They only eek out a 6 column attack, but good mods and a roll of "0" gets them a retreat result, and the Indians barf the roll! The Pakistanis roll into town hoping for an easy clearance chit.

In Kashmir the Pakistanis and Chinese finally start to clear one of only two roads into the valley when they finally eliminate a stubborn combat outpost that had been holding out in 4307. This attack sees the Chinese motorized 47th Group Army finally go into action:



The good luck for the non-allies continues in Jammu where the PRC paratroopers finally get a good roll and eliminate the Indian 39th infantry division just north of Sunderbani, which cuts off two other remaining units of the Indian XVI corps who are now out of supply and running out of towns to defend.



2nd Basic Movement/Combat
The Indians, dismayed by the disaster near Jammu, continue their counter-attack, with the II Corps armored units pushing across the river into hex 3316, which threatens Trikuta Nagar and reopens the supply line to what's left of the Indian IX corps.



Reorganization

The clearing chit cup smiles on the Pakistanis, who are able to clear the cities of Abohar and Trikuta Nagar, netting 6VP in the process. They do fail to clear the nuke site / airfield in 1620.

VP Phase
India/Russia 50 + 8 = 58
Pakistan/China 43 + 20 = 63

The Pak/PRC side finally takes the lead, and gets just enough VP this turn to earn another potent initiative turn for Turn 6!
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Allen Dickerson
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Very nice AAR format. It's like getting a primer on the rules as you read through. A few odd verbs (whiff, barf, etc.) but the point is gotten over.

Is this played solitaire, or are there two (or more) combatants?
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Douglas Bush
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Stiglr wrote:
Very nice AAR format. It's like getting a primer on the rules as you read through. A few odd verbs (whiff, barf, etc.) but the point is gotten over.

Is this played solitaire, or are there two (or more) combatants?


Playing it solo. The "odd verbs" are there just to liven things up.
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Rob Johnson
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One of the best AAR's I've ever read, actually exciting stuff! Enough to put the game on MUST HAVE
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