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Subject: Sins and Acolytes rss

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Oden Dee
Australia
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I think most people already know these. I've created this list to save myself some time from needing to hold 16 boards and read them.


SINS

Pride - Yellow - BEWARE LONE HEROES! When a Hero fights alone, ignore 1 Defense.
Sloth - Blue - SLOWS DOWN HEROES! Heroes that Start a Fight are Marked until the end of the round. Marked Heroes move 1 fewer Space per turn (minimum of 1). A Hero may take 1 Wound to ignore this for a turn.
Lust - Pink - BEWARE HEROES WHO GET TOO CLOSE! If any Hero ends their turn in the same Space as one other Hero, both Heroes take 1 Corruption.
Envy - Green - BEWARE HEROES THAT TAKE OF THE BOUNTY! Whenever a Hero gains an Upgrade card, they may take one Wound - otherwise, all other Heroes take 1 Corruption.
Gluttony - Purple - BEWARE HEROES! I WILL FEED OFF YOUR POWER! Whenever a Hero gains an Upgrade card, you gain a Sin card. Whenever a Hero gains an Extra Turn token, you gain a Reaction token.
Greed - Yel/Or - BEWARE HEROES WITH TOO MUCH! You roll +1 dice in any Fight with the Hero with the most Upgrade cards. (ties for most Upgrade cards count as the most)
Wrath - Orange - BEWARE ATTACKING HEROES! Each time one or more Monsters are destroyed in a Fight, teleport ANY Monster 1 Space, unless the current Hero takes 1 corruption.


ACOLYTES

Once per round. Summon a dead ? to join a non-Ranged Fight (before dice are rolled).

Nun - Alpha - Then replace one of the City Actions in that District with a Corruption token.
Doctor - Alpha - Mark the current Hero, who may not heal Wounds until next round.
Hobo - Alpha - Current Hero chooses one of his Upgrade cards and turns it face down until end of round.
Fireman - Beta - Then put a Fire token there.
Police - Beta - If the current Hero is alone, he takes 1 Wound.
Gangster - Gamma - Summon up to two dead Gangsters to join a non-Ranged Fight (before dice are rolled).
Diplomat - Gamma - Mark current Hero until end of Round; who loses their Natural Ability.
Musician - Delta - The Hero can't take Voluntary Corruption this Fight unless he also takes 2 Wounds.
Chef - Delta - Current Hero's Skill becomes 0 and cannot be further modified until end of round.
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Stephane Bassiaux
Belgium
Brussels
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Hello,

I've been following your different posts on this game and they're really helpful, thank you.

Would you consider compiling them all and putting them in the files section ?
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Brad Culbertson
United States
Florida
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Corrupted Nun replaces a city action with a corruption token. Is this removable? Does that corruption apply to entering and leave g any space in the district or only to a player using a city action?
 
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Patrick Dolan
United States
Rockford
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After re-reading the rules, here's how I view the situation;
- City Actions are part of a District space (page 15)
- Characters suffer a Corruption Check when entering or leaving a space with a corruption token
- Cleansing lets a character remove tokens from the space they currently occupy (page 15 again).

So, I believe you will take corruption checks when entering or leaving a space with a corruption token on a city action space, and you can attempt to cleanse it. You wouldn't suffer a corruption check when resolving the city actions; you just won't get the effect that the corruption toke has replaced.
 
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CK Lai
Malaysia
Subang Jaya
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Pat Dolan wrote:
After re-reading the rules, here's how I view the situation;
- City Actions are part of a District space (page 15)
- Characters suffer a Corruption Check when entering or leaving a space with a corruption token
- Cleansing lets a character remove tokens from the space they currently occupy (page 15 again).

So, I believe you will take corruption checks when entering or leaving a space with a corruption token on a city action space, and you can attempt to cleanse it. You wouldn't suffer a corruption check when resolving the city actions; you just won't get the effect that the corruption toke has replaced.


That's how I've played it as well.
 
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