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Subject: Myth 2.0 - help :) rss

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Skolo
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Guys

I want to sit down and play. Don`t know where to start to be honest. There are no "how to play" videos with regards to 2.0 rules.
I got everything from first kickstarter and all the 2.0 rules that were sent to the backers.

How to play, where to start, modules etc...makes my head spin...please advise. thanks
 
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Rob Davis
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2.0 didn't really change the rules, it cleaned them up. If you watch the learn to play videos from MCG's website you'll be on the right track. It'll just be easier for you to find stuff in the rule book afterwards. (Assuming you have a 2.0 rule book.)

Don't concern yourself with modules yet b/c they are not available.
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Skolo
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davro33 wrote:
2.0 didn't really change the rules, it cleaned them up. If you watch the learn to play videos from MCG's website you'll be on the right track. It'll just be easier for you to find stuff in the rule book afterwards. (Assuming you have a 2.0 rule book.)

Don't concern yourself with modules yet b/c they are not available.


2.0 rulebook - check
modules - are those online on MCG site not modules? Rise of the Revenant
 
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MM
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This might help you out.
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Michael Young
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Mistermannindy wrote:
This might help you out.


Speaking of , check out this youTube channel. Think they did a great job at explaining things. It's in the 1.0 material, but it's still the same core rules, the cards are just laid out better in 2.0

https://www.youtube.com/channel/UCmB8wQPEn5pGJ6EsfTwy2Sw
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Tobias Loeffler
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skolo wrote:
Guys

I want to sit down and play. Don`t know where to start to be honest. There are no "how to play" videos with regards to 2.0 rules.
I got everything from first kickstarter and all the 2.0 rules that were sent to the backers.

How to play, where to start, modules etc...makes my head spin...please advise. thanks


Welcome back!
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Skolo
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nimmzwei wrote:
skolo wrote:
Guys

I want to sit down and play. Don`t know where to start to be honest. There are no "how to play" videos with regards to 2.0 rules.
I got everything from first kickstarter and all the 2.0 rules that were sent to the backers.

How to play, where to start, modules etc...makes my head spin...please advise. thanks


Welcome back!


lol

indeed
 
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Rob Davis
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skolo wrote:
davro33 wrote:
2.0 didn't really change the rules, it cleaned them up. If you watch the learn to play videos from MCG's website you'll be on the right track. It'll just be easier for you to find stuff in the rule book afterwards. (Assuming you have a 2.0 rule book.)

Don't concern yourself with modules yet b/c they are not available.


2.0 rulebook - check
modules - are those online on MCG site not modules? Rise of the Revenant


Yes, I forgot about Rise of the Revenant being revised to 2.0, so yes it is a module for Myth. Fury of the Fireborne (also a free download) is still a 1.0 story quest. I was referring to the modules coming from the KS not being available yet.

But just to explain in the simplest way possible, a module is pretty much just like an old D&D module or a set of scenarios for any other RPG or war game you might play. It is a set of pre-designed games for you to play that are tied together in a story. Unlike a basic game of Myth, the module tells you exactly how to set up the table (specific boards, mobs, traps, etc) so you don't have to do anything yourself.
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