Larry Schneider
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This isn't the sort of request I would normally ever make in a board game forum (in most cases, I'd post the video myself!). But in this instance, I don't yet own the game, I'm interested in it largely (but not exclusively) for solo play, and the seeming "complexity" of the solo rules have scared me off somewhat.

It might help me--and others--tremendously to see how the solo rules work in practice and be able to watch a good handholding solo "show and tell" rather than try and make sense of it from only the written rulebook. I totally understand the rules for the game itself (reading the rules and watching videos have made that easy), but the solo rules are something else entirely, at least at first blush.

Is anyone planning or willing to post such a video?


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I think this is an excellent idea
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Dave Moser
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I can't help with you with a video, but I can share my experience with Automa in case that helps.

I was a bit intimated by the Automa mechanism when I first got my copy of the game, partly based on the number of forum posts seeking clarification of the rules. I spent a few games playing as multiple factions in order to learn the basic rules first. After that, I brought it to my local game group and had a few real multiplayer goes at it.

Finally I decided to bust out the Automa rules and take the plunge, and it turned out to be less complicated that I though it would be. Which is not to say that I didn't get a few things wrong, as can be seen in some of those same forum threads I mentioned earlier. But as always, the kind denizens of BGG cleared up every question I had in mere minutes. And frankly, I could've resolved all of them by simply reading a bit more carefully the first time.

By the end of one or two games, it plays very quickly and logically, and the card-based player aids that cover each movement type are GENIUS. Much better than if you had to flip through pages in a rule book each turn. Best of all, the solo game really does give you much the same game experience as playing against live opponents, and there is a lot of flexibility in terms of scaling the difficulty, so it will grow with you and provide as much of a challenge as you want.

tl;dr: If you've already watched the reviews and read the pros and cons, and the base game looks interesting to you at all, don't hesitate to pick it up, even if it will only be for solo play.
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schnel wrote:
This isn't the sort of request I would normally ever make in a board game forum (in most cases, I'd post the video myself!). But in this instance, I don't yet own the game, I'm interested in it largely (but not exclusively) for solo play, and the seeming "complexity" of the solo rules have scared me off somewhat.

It might help me--and others--tremendously to see how the solo rules work in practice and be able to watch a good handholding solo "show and tell" rather than try and make sense of it from only the written rulebook. I totally understand the rules for the game itself (reading the rules and watching videos have made that easy), but the solo rules are something else entirely, at least at first blush.

Is anyone planning or willing to post such a video?




I don't have the resources to post a video, but I will say this:

The solo rules are nowhere near as complex as they might seem. There are 3 basic types of AI move: combat, non-combat and factory/encounter. They each have very simple priorities to follow, and you will only be moving a single AI unit, maximum, each turn. There are some simple tiebreakers and conditions, but that is the basic idea.

Combat moves will pick a "neighbouring" space with an enemy unit, if there is one.

Non-combat moves will pick a space "neighbouring" the most other AI units.

Factory/Encounter moves will pick either the factory or an encounter space, if "neighbouring" an AI unit.

Most of the descriptive text in the rules is to explain "neighbouring" hexes. This is just one of those simple concepts that takes a lot of words to describe. A neighbouring hex is basically a hex underneath or adjacent to an AI unit.

That is essentially it! Hopefully someone will make a video at some point, but until then I recommend that you don't let the rules frighten you off. Once you sit down and actually start a game (using the handy "priority" cards for the AI) you will be flying through the AI turns in no time. I am six solo games in and I don't need to reference the cards/rules anymore at all.
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Mathue Faulkner
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A more formal video would be excellent, but there is a solo play through:
https://boardgamegeek.com/video/103710/scythe/scythe-solo-mo...

Just note that he made a rules mistake:
https://boardgamegeek.com/video/103768/scythe/scythe-solo-ga...
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Larry Schneider
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reverendunclebastard wrote:
schnel wrote:
This isn't the sort of request I would normally ever make in a board game forum (in most cases, I'd post the video myself!). But in this instance, I don't yet own the game, I'm interested in it largely (but not exclusively) for solo play, and the seeming "complexity" of the solo rules have scared me off somewhat.

It might help me--and others--tremendously to see how the solo rules work in practice and be able to watch a good handholding solo "show and tell" rather than try and make sense of it from only the written rulebook. I totally understand the rules for the game itself (reading the rules and watching videos have made that easy), but the solo rules are something else entirely, at least at first blush.

Is anyone planning or willing to post such a video?




I don't have the resources to post a video, but I will say this:

The solo rules are nowhere near as complex as they might seem. There are 3 basic types of AI move: combat, non-combat and factory/encounter. They each have very simple priorities to follow, and you will only be moving a single AI unit, maximum, each turn. There are some simple tiebreakers and conditions, but that is the basic idea.

Combat moves will pick a "neighbouring" space with an enemy unit, if there is one.

Non-combat moves will pick a space "neighbouring" the most other AI units.

Factory/Encounter moves will pick either the factory or an encounter space, if "neighbouring" an AI unit.

Most of the descriptive text in the rules is to explain "neighbouring" hexes. This is just one of those simple concepts that takes a lot of words to describe. A neighbouring hex is basically a hex underneath or adjacent to an AI unit.

That is essentially it! Hopefully someone will make a video at some point, but until then I recommend that you don't let the rules frighten you off. Once you sit down and actually start a game (using the handy "priority" cards for the AI) you will be flying through the AI turns in no time. I am six solo games in and I don't need to reference the cards/rules anymore at all.


It was actually when I got to the neighboring concept of the rules that my eyes started to fog over! The example given is a little difficult to follow, and I quickly realized then that it would be far easier to demonstrate how this works rather than to try and explain it with words.
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Larry Schneider
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mfaulk80 wrote:
A more formal video would be excellent, but there is a solo play through:
https://boardgamegeek.com/video/103710/scythe/scythe-solo-mo...

Just note that he made a rules mistake:
https://boardgamegeek.com/video/103768/scythe/scythe-solo-ga...

Thanks Mathue. Yeah, I saw those videos. Not terribly helpful, at least for me. It was an early video that glossed over the rules more than trying to serve as a tutorial, and it had that glaring error that even I recognized right away. So that tended to diminish for me the value of the video from that point on.
 
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Larry Schneider
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dmoser22 wrote:
I can't help with you with a video, but I can share my experience with Automa in case that helps.

I was a bit intimated by the Automa mechanism when I first got my copy of the game, partly based on the number of forum posts seeking clarification of the rules. I spent a few games playing as multiple factions in order to learn the basic rules first. After that, I brought it to my local game group and had a few real multiplayer goes at it.

Finally I decided to bust out the Automa rules and take the plunge, and it turned out to be less complicated that I though it would be. Which is not to say that I didn't get a few things wrong, as can be seen in some of those same forum threads I mentioned earlier. But as always, the kind denizens of BGG cleared up every question I had in mere minutes. And frankly, I could've resolved all of them by simply reading a bit more carefully the first time.

By the end of one or two games, it plays very quickly and logically, and the card-based player aids that cover each movement type are GENIUS. Much better than if you had to flip through pages in a rule book each turn. Best of all, the solo game really does give you much the same game experience as playing against live opponents, and there is a lot of flexibility in terms of scaling the difficulty, so it will grow with you and provide as much of a challenge as you want.

tl;dr: If you've already watched the reviews and read the pros and cons, and the base game looks interesting to you at all, don't hesitate to pick it up, even if it will only be for solo play.


I'm sure I will. In retrospect, I was one of the many people who was sorry I didn't go in on the Kickstarter. I almost did, but...almost wasn't quite close enough. :)
 
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Didier Renard
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I can't help with the request but I think this thread would fit better in the General section
 
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Lines J. Hutter
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schnel wrote:
Is anyone planning or willing to post such a video?

Hmmm... thinking about it. Need to check my spare time.
But honestly, once you read the solo rules you only need the reference cards for each action and consult these when that action shows up. Pretty soon you'll find that you'll refer less and less to them.
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Francis Siefken
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Hi Larry, there is a very good german solo play demo of one hour, if you don't understand german, perhaps you can follow what he is doing visually or I could subtitle it for you or make my own video
https://www.youtube.com/watch?v=gTd3XFciykY
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schnel wrote:
Is anyone planning or willing to post such a video?


I was going to do such a video - I am just not sure when I find the time to do so, as I first need to fully understand the solo rules. I'll try to get to it not later than Saturday.
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Kevin M
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Once my copy arrives (hopefully this week?) I had hoped to do a solo playthrough video. I've played the Automa quite a few times, but only with my Print and Play copy of the game, so I didn't want to use that to make a teaching video.

I'm crossing my fingers I get my game by this weekend so I can get to work.
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Larry Schneider
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Valenso wrote:
Once my copy arrives (hopefully this week?) I had hoped to do a solo playthrough video. I've played the Automa quite a few times, but only with my Print and Play copy of the game, so I didn't want to use that to make a teaching video.

I'm crossing my fingers I get my game by this weekend so I can get to work.


Yay! It's the neighboring concept that I find really confusing.
 
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Andy O
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Excellent idea. Would love to see a solo playthrough series of this from
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Larry Schneider
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andyo76 wrote:
Excellent idea. Would love to see a solo playthrough series of this from
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Indeed! Who better?!
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W. Cracker
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Chits & Giggles has done a 4 part playthrough video.

https://youtu.be/k5noo40pZkQ
https://youtu.be/2yK-a3HefYo
https://youtu.be/Zh20u7SjczY
https://youtu.be/0X544AbKYes
 
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Larry Schneider
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MrMzchf wrote:


Yes, of a multi-player game. We're talking about a 2-player game with an Automa.
 
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Well, according to UPS I won't be getting my copy until Tuesday, so that rules out me putting anything together this weekend.

Provided no one beats me to the punch, I'd like to try doing a tutorial with a run time of less than 15 minutes. I'll be assuming anyone watching the video already has a decent grasp on the core rules, so my focus will be solely on properly running the Automa. I will also play a few turns just to show everything in action.

So yeah. At this time it's looking like I won't be able to start recording until next week. In the meantime, I'll start writing a script to keep the "umm's" and "uhh's" to a minimum.
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Morten Monrad Pedersen
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Lines42 wrote:
schnel wrote:
Is anyone planning or willing to post such a video?

Hmmm... thinking about it. Need to check my spare time.
But honestly, once you read the solo rules you only need the reference cards for each action and consult these when that action shows up. Pretty soon you'll find that you'll refer less and less to them.


If I get down on my knees and beg you in German will you then do it?
 
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andyo76 wrote:
Excellent idea. Would love to see a solo playthrough series of this from
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That would be great.
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Dave Daffin
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andyo76 wrote:
Excellent idea. Would love to see a solo playthrough series of this from
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RICKAYYYYYYYYY!

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