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Zombicide: Black Plague» Forums » Variants

Subject: Creating your ideal character rss

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Kevin Thai
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I got the $150 kickstarter game with the many heroes. But I was thinking I would love to create my own characters rather than buying another $200+ worth of plastic pieces. But then if I'm going to do this, I'd like to create my own perfect character and team. Here are my thoughts:

Melee 1: offense
Klom, because he's awesome. I don't need to make changes.

Melee 2: tank
Hold: dagger
Blue: iron hide
Orange: is that all you've got, Tough
Red: taunt, shove, iron clad walkers

Support 1:
Holds: torch
Blue: scavenger
Orange: matching set, +1 free search action
Red: lock it down, rotten, loud

Magic 1: support
Holds heal
Blue: starts with heal
Orange: +1 enchantment, spell book
Red: spell caster, life saver, hit and run

Magic 2: Offense
Holds death strike
Blue: +1 to dice roll magic
Orange: spell caster, spell book
Red. Mana rain, +1 free magic action, Trick shot

Range 1:
Holds shield
Blue: +1 to dice roll range
Orange: +1 free range action, marksman
Red: iron rain, trick shot, free reload

The only one who could possibly take down an abomination is klom, but that's not until orange level. Even then, his other orange is slightly better.

What are your thoughts?
 
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Brian
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None of those characters seems crazy, but they all seem better then normal.

Typically you see +1 die at blue and +1 to die roll at orange, while you have two characters with it at blue. Heal is an extremely powerful card, starting with it is a huge ability, but then again it isn't all that much in the first few turns, you likely won't use it until yellow at least.

Iron rain and mana rain are some of the most powerful abilities in the game, and you have two characters with them (at red)...

All said and done you seem to have looked at all the characters and taken the best blue ability, then the best orange abilities, then the best red abilities... So points for not putting red abilities at blue or something like that... But your characters have a better allotment of abilities then I think the normal ones do. If you enjoy them, go for it... But your proposed team is Olympic level across the board, nothing outside of possible, but no wasted potential either... Most characters are high school athletes or college athletes.
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Eric Harman
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Ontario
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There is already a character who starts with heal.

I actually asked a friend to mock me up a card for my ideal character:

Holds: axe
Blue: marksman
Orange: free combat action, +1 damage ranged
Red: iron rain, free combat action, jump


Anyhow, your characters are stronger than the core ones. But roughly comparable to some of the ks or guest box characters
 
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Kevin Thai
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Suggestions, then, for the perfect characters?
 
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Brian
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Cooperton wrote:
There is already a character who starts with heal.
like I said best blue ability... Best orange ability... Best red ability...

Cooperton wrote:
Anyhow, your characters are stronger than the core ones. But roughly comparable to some of the ks or guest box characters
I think they tend to be in a similar space to the ks characters but slightly more powerful. Though none of them have super strength at blue... So atleast there is that.

KevinThai wrote:
Suggestions, then, for the perfect characters?

I reject the premise, part of the fun is playing with flawed characters and finding a way to get it done. These are survivors, not a trained team of specialists sent in to clean up the mess. Play the characters you want to play, and if you need a custom character to fit that go for it, but making the perfect characters for each role the party needs and running them together is a lot like using cheat codes... It's a lot of fun at first, but ultimately spoiles the game. YMMV
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