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Mansions of Madness: Second Edition» Forums » General

Subject: first edition problems vs second edition? rss

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jérémy royaux
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hey !

I'm interested in this game (for solitaire play)
I read on BGG that the first edition was fun but had a lot of problems (rules, poor scenarios,...)

Could somebody who read the new rules / scenarios or played the game comment on that? Is the second edition better or will i find the same problems in there?

Also, could you tell me if this game is strong on story telling. I love Eldritch Horror because of that. It's highly thematic et rich on story but i didn't enjoy Elder Sign (more puzzle than story)

thank you
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Bruce
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Mainly the issues with the first edition is that setup was very slow and fiddly (much improved here) and balance was basically non existent.

Pretty hard to comment on the balance yet, but it is shaping up to be a game that will be fun even when you get crushed.
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David Ainsworth
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My main problems with 1st edition were:

1. Setup. Not only was setup a long process but the slightest mistake could completely wreck the game.
2. The Keeper. Played properly the Keeper would murder the players every time. You could pull your punches to give the other players an easier time but at that point it would be better to play a full RPG. Not only that, but I had to play the Keeper every time I played it.
3. Card draw. Sometimes you'd have to pull loads of cards off the top of the combat decks before you got to that firearm attack you needed. Great combat system but that was needlessly annoying.

So, 2nd edition may very well have problems of its own, we'll see. But it's already eliminated my tree main issues.
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jérémy royaux
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interesting. Seems positive !
What about story? Is the game like Elder Sign (more like puzzle + dice, not a lot of story) ?
 
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David Ainsworth
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I've only had a first pass through one adventure in the app and story looks at least on par with 1st edition, probably even higher. And 1st edition was already pretty good.
 
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Chris J Davis
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The storytelling aspect is certainly much stronger than in Eldritch Horror. Each scenario of MoM tells a cohesive story, as opposed to the random events of EH.
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Chris Lawson
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blackshad wrote:
What about story? Is the game like Elder Sign (more like puzzle + dice, not a lot of story) ?

I love Elder Sign but it has very little in the way of a story. While there is an overall story when you play ES, the turn to turn gameplay wasn't exactly thematic.

MoM on the other hand is more likely the most thematic of the entire Arkham Horror series of games (AH, EH, ES, MoM). I've yet to see how 2nd Ed plays compared to 1st Ed but 1st Ed was story driven I think.
 
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Chris J Davis
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xris wrote:
[q="blackshad"]MoM on the other hand is more likely the most thematic of the entire Arkham Horror series of games


MoM2.0 probably has the strongest storytelling potential of any board game, ever.
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Julia
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bleached_lizard wrote:
xris wrote:
[q="blackshad"]MoM on the other hand is more likely the most thematic of the entire Arkham Horror series of games


MoM2.0 probably has the strongest storytelling potential of any board game, ever.


Seconded. And additionally it's a strong game (other "storytelling" games are less sound in terms of boardgaming experience, i.e. narrative is enjoyable but the rest is not)
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Duncan Idaho
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Another benefit of an app over the printed materials? If something goes wonky in design (just look at the issues some of the expansion scenarios had for 1.0), they can easily fix and quickly deploy it.
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Grant Holzhauer
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Who knew Euro games could be thematic?
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Idaho11 wrote:
Another benefit of an app over the printed materials? If something goes wonky in design (just look at the issues some of the expansion scenarios had for 1.0), they can easily fix and quickly deploy it.


Some of the 1E scenarios were literally broken and could not be run as shown in the printed materials. If you weren't savvy enough to look for the errata online, you were up a creek.
 
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Duncan Idaho
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dojogrant wrote:
Idaho11 wrote:
Another benefit of an app over the printed materials? If something goes wonky in design (just look at the issues some of the expansion scenarios had for 1.0), they can easily fix and quickly deploy it.


Some of the 1E scenarios were literally broken and could not be run as shown in the printed materials. If you weren't savvy enough to look for the errata online, you were up a creek.


And even if you did know to look, you had to wait for replacements to ship out for certain tiles. Now, they can just adjust the scenario to fix the issue.
 
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Driss
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I was hoping for new mini stands. These are just too big when facing multiple monsters in the same room I often have to stack them on top of each other.
 
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