$60.00
$20.00
Recommend
8 
 Thumb up
 Hide
9 Posts

Pandemic» Forums » Sessions

Subject: Pandemic Survival II – Outwit, Outlast Outcure! rss

Your Tags: Add tags
Popular Tags: [View All]
Warren Adams
Australia
Mt Lawley
Western Australia
flag msg tools
mbmbmbmbmb
On 23 July 2016 at the Thornlie monthly meeting of the The West Australian Boardgaming Association a Pandemic Survival event was held.

Pandemic Survival is a competitive cooperative team game - or a cooperative competitive team game. Teams competed against other teams to see who could outwit, outlast and outcure the diseases spreading in their own world.



All worlds started with the same infections. One central infection deck affected all worlds. Epidemics struck all worlds at the same time. Each team consists of several disease specialists, each with special skills, that worked together to tackle the problem of emerging diseases - seeking to cure and hopefully eradicate them.

For a team to be eligible to enter:
1. All team members must know how to play.
2. Teams should be able to provide their own copy of the game.

Solo disease specialist looking for employment could also register, hoping a team would offer employment or they could find other unemployed specialists to form a team.

How to win - be the first team to cure all four diseases - or be the last team surviving.

How to lose – be a team that does not have enough infection cubes to place on the board or have eight disease outbreaks. All teams lose if they reach the end of the player deck.

Each member of the winning team would win a set of Pandemic: Promo Roles


Rules
1. Only the base game was played. Either version of the game was acceptable.
2. Toronto/Montreal were interchangeable depending on the version of the game.
3. Each player turn had a three minute time limit.
4. Teams could not write down any information.
5. Each team was able to select one role from Dispatcher, Medic, Operations Expert, Researcher or Scientist. The other two disease specialist roles were chosen randomly.
6. Team members chose who plays which role.
7. Players in every team started with the same nine cards.
8. Hands were played open so all players can see them.
9. Players were not to draw cards after their turn until they were instructed to do so (in case an event or epidemic was drawn from the main player deck).

Teams and Roles Played
1. Gin ‘N’ Tonic (‘GNT’) – Gemma (Medic – chosen), Natasha (Operations Expert), Tim (Dispatcher)
2. WaCK (‘WCK’) – Chris (Researcher – chosen), Keith (Scientist), Warren (Contingency Planner)

Infection Set Up
There were minor infections in Tokyo, London and Moscow.
There were medium infections in Algiers, Atlanta and Essen.
yuk There were major infections in Shanghai, Hong Kong and Washington.

What Happened – Turn by Turn?
1. There were two quiet worlds, with only minor disturbances on each.

2. WCK played Forecast.

3. An epidemic struck in Miami.

4. WCK played One Quiet Night.

5. There were two quiet worlds, with only minor disturbances on each.

6. WCK retrieved One Quiet Night (Contingency Planner).

7.1 GNT played Forecast.
7.2 WCK responded by replaying One Quiet Night.

8.1 GNT played Government Grant and built a research station in Sydney.
8.2 WCK played Government Grant and built a research station in Algiers.
8.3 WCK cured Black (1).

9.1 An epidemic struck in Chicago
9.2 WCK retrieved Government Grant (Contingency Planner).

10. GNT cured Red (1).

11. WCK had an outbreak in Algiers. (1)

12.1 An epidemic struck in San Francisco.
12.2 GNT had an outbreak in San Francisco. (1)
12.3 WCK had an outbreak in San Francisco. (2)
12.4 WCK had an outbreak in San Chicago. (3)
12.5 WCK had an outbreak in Atlanta. (4)
12.6 WCK had an outbreak in Washington. (5)

13.1 GNT had an outbreak in Tokyo. (2)
13.2 WCK cured Blue (2).

14. GNT cured Black (2).

15.1 GNT played Resilient Population and removed New York from the game.
15.2 WCK replayed Government Grant and built a research station in Essen.
15.3 GNT had an outbreak in Miami. (3)
15.4 WCK had an outbreak in Washington. (6)
15.5 WCK had an outbreak in New York. (7)

16. WCK played Resilient Population and removed Karachi from the game.

17.1 GNT had an outbreak in Khartoum. (4)
17.2 WCK had an outbreak in Tokyo. (8) As this was their final outbreak they were eliminated.

GNT won the game and then went on to successfully cure all four diseases with one turn to spare.

Event Organisers
Ernest Chua
Australia
Western Australia
flag msg tools
mbmbmbmbmb
Warren Adams
Australia
Mt Lawley
Western Australia
flag msg tools
mbmbmbmbmb

8 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gubisi Róbert
Hungary
Székesfehérvár
flag msg tools
mbmbmbmbmb
Thanks for the 2nd session report!
We would like to arrange a competition like this and I have questions about some elements.
1. Ok, you have one common infection deck but what about the players decks? Common one also? Do not think so. Every team has its own deck? If yes, what about the epidemic cards? Only one of the teams' decks is prepared with them? Or else?
2. Difficulty level of the competition. I suggest normal (5 epidemic cards).
3. Event cards:
3.1. Is the played Silent night effect valid for all the teams? I think so.
3.2 Forecast: is this allowed to play one after a team played a copy of it? Maybe that team as a part of the competition could make the game harder for the previous team just ruin their plans. I think it i not illegal however team should not to do it.
Thanks for the answers in advance!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Warren Adams
Australia
Mt Lawley
Western Australia
flag msg tools
mbmbmbmbmb
Gubirobi wrote:
Thanks for the 2nd session report!
We would like to arrange a competition like this and I have questions about some elements.
1. Ok, you have one common infection deck but what about the players decks? Common one also? Do not think so. Every team has its own deck? If yes, what about the epidemic cards? Only one of the teams' decks is prepared with them? Or else?
2. Difficulty level of the competition. I suggest normal (5 epidemic cards).
3. Event cards:
3.1. Is the played Silent night effect valid for all the teams? I think so.
3.2 Forecast: is this allowed to play one after a team played a copy of it? Maybe that team as a part of the competition could make the game harder for the previous team just ruin their plans. I think it i not illegal however team should not to do it.
Thanks for the answers in advance!

1. Decks
- You could have common player decks. We elected not to because of the time it would take to set them up.
- Only one player deck has the epidemic and event cards in it (main deck). Player cards are drawn from this deck first. Other tables then get to follow by drawing the same. If an epidemic is drawn from the main deck, then other tables only draw one card. If an event is drawn, all tables then have that event available.
2. Difficulty
- This doesn't always matter - as the event is a race to get the four cures first.
- But, consider the number of teams - the more teams you have, the more epidemics need to go in because each team has Resilient Population to remove an infection card from the deck (in a four team game, four infection cards could be removed, a lot more significant than in a one team game).
3. Silent Night (One Quiet Night?)
- Only affects the team playing it, not every team.
4. Forecast
- Yes, all teams have it and can use it when they want (consecutively if desired).
- See Turn 7 above. One team played Forecast to try and off balance the other team. The other team responded by playing One Quiet Night so they were not affected.

Let me know how it goes, or if you want to know more.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ernest Chua
Australia
Western Australia
flag msg tools
mbmbmbmbmb
tallboy wrote:
Gubirobi wrote:
Thanks for the 2nd session report!
We would like to arrange a competition like this and I have questions about some elements.
1. Ok, you have one common infection deck but what about the players decks? Common one also? Do not think so. Every team has its own deck? If yes, what about the epidemic cards? Only one of the teams' decks is prepared with them? Or else?
2. Difficulty level of the competition. I suggest normal (5 epidemic cards).
3. Event cards:
3.1. Is the played Silent night effect valid for all the teams? I think so.
3.2 Forecast: is this allowed to play one after a team played a copy of it? Maybe that team as a part of the competition could make the game harder for the previous team just ruin their plans. I think it i not illegal however team should not to do it.
Thanks for the answers in advance!

1. Decks
- You could have common player decks. We elected not to because of the time it would take to set them up.
- Only one player deck has the epidemic and event cards in it (main deck). Player cards are drawn from this deck first. Other tables then get to follow by drawing the same. If an epidemic is drawn from the main deck, then other tables only draw one card. If an event is drawn, all tables then have that event available.
2. Difficulty
- This doesn't always matter - as the event is a race to get the four cures first.
- But, consider the number of teams - the more teams you have, the more epidemics need to go in because each team has Resilient Population to remove an infection card from the deck (in a four team game, four infection cards could be removed, a lot more significant than in a one team game).
3. Silent Night (One Quiet Night?)
- Only affects the team playing it, not every team.
4. Forecast
- Yes, all teams have it and can use it when they want (consecutively if desired).
- See Turn 7 above. One team played Forecast to try and off balance the other team. The other team responded by playing One Quiet Night so they were not affected.

Let me know how it goes, or if you want to know more.


To add to question (and answer) 1, my understanding is that in the Z-Man run tournament, they had pre-sealed player decks that were all in the same order.

One of the participants suggested to me that we could have had the everyone draw the same cards without having to set up all the player decks. While the main player deck would be random (with the epidemics in them), we could have told the current player exactly which player cards they would get, with the teams having to find it themselves. That way, the difference each board would even more just be the choices they made. The trade-off would be the extra effort versus being 'more even' between the boards.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gubisi Róbert
Hungary
Székesfehérvár
flag msg tools
mbmbmbmbmb
Thanks for yor fast answers.

Yesterday we have a so called meeting how to implement your rules and arrange the comtpetition.

1. Decks: we decided to use common deck and as preparation teams have to sort their decks as cities – events – epidemics. When drawing all the other teams have to pick the right card from the sorted decks.
I wrote my answer last night and you just wrote the same solution.

2. Difficulty: thanks, good idea. We would like to use a kind of houserule of the Resilient population event. When a team playing it only that team is going to know exactly the name of the removed city card just to „"spice” the felling with secret. The other teams have ideas but not the right information.

3. Maybe I was in „Christmas feeling”, of course Quiet night.

4. We figured out an other kind of usage. Only 1 team is allowed to use the Forecast event in one turn. If more would like to use it the team with more outbreaks could use it. If even the team with more infection cubes on the board. Maybe not the perfect solution and maybe you should try it also.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ernest Chua
Australia
Western Australia
flag msg tools
mbmbmbmbmb
I think your ideas sounds eminently fine. As long as all participants are made aware before it starts and it affects all teams equally, then it would seem to be fair for everyone. And after all, it is your tournament, you can run it how you like
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gubisi Róbert
Hungary
Székesfehérvár
flag msg tools
mbmbmbmbmb
smaug007 wrote:
I think your ideas sounds eminently fine. As long as all participants are made aware before it starts and it affects all teams equally, then it would seem to be fair for everyone. And after all, it is your tournament, you can run it how you like


You are definetly right, but it is always better to learn what not to do or what exactly do from experienced players. And it is always a challange to find somebody who could wwrite any sentences about how to make a good compaetition of a game as you did.
So, many thx!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Leon Scheuber
Germany
Köln
NRW
flag msg tools
mbmbmbmbmb
How long did it take for the whole event? I would like to participate in a Pandemic Survival event as well but would like to know beforehand for how long we have to find a babysitter
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Warren Adams
Australia
Mt Lawley
Western Australia
flag msg tools
mbmbmbmbmb
Intourette wrote:
How long did it take for the whole event? I would like to participate in a Pandemic Survival event as well but would like to know beforehand for how long we have to find a babysitter
My recollection is just over an hour.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.