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Subject: fast paced dungeon crawl? rss

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Nemo Outis
United States
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So far the only dungeon crawl I've played is the D&D board game system. While I like that game a lot I'm looking for something that is faster paced and something that makes your character's movement more important. Something that is more..tactical? I want characters to be able to flank or backstab or hide or things like that so you're really putting an emphasis on maneuvering your character into position.

Does such a game exist?
 
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corum irsei
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Star Wars: Imperial Assault gets pretty close, as does Dungeon Command: Heart of Cormyr. However, the former requires one player to take the role of a 'game master', playing the Imperium, while the latter is a 1 vs. 1 skirmish game.

Apart from tactical RPG combat systems (like D&D 4e), few board games take it that far. You're more likely to find table-top games that do, but those aren't 'dungeon-crawlers'.

I'd also like to mention that 'fast-paced' is typically not a property of complex tactical combat systems.
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Thanee
Germany
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Massive Darkness will have hiding, but overall it won't be super tactical.

Bye
Thanee
 
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Harv Veerman
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Zoetermeer
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A bit circumstantial, but Arcadia Quest has some of this.

Some characters fight better when flanked, some characters support eachother when they are in eachothers LOS. When enemy's huddle however, they can become more vulnerable. It is possible to block enemies from shooting you, while at the same time you can shoot that enemie, all by positioning.

Check it out!
 
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Nemo Outis
United States
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Hmmm I'll definitely take a close at Arcadia Quest. So far that seems to be closest to my (admittedly) odd request. Thanks so much for your time and suggestions.


jhaelen wrote:

Apart from tactical RPG combat systems (like D&D 4e), few board games take it that far. You're more likely to find table-top games that do, but those aren't 'dungeon-crawlers'.

I'm open to other style options but I'm not looking to get into hardcore wargaming or RPG. I want a game where the players clear an area of enemies and "dungeon crawler" seemed to capture that style best. The wrapping doesn't matter so much. Actually a sci-fi wrapping would be ideal in my mind


jhaelen wrote:

I'd also like to mention that 'fast-paced' is typically not a property of complex tactical combat systems.


True, hence the "does it exist" question. The more complex your options the longer the turns take, at the very least until the players have all options memorized. I'm willing to trade complexity in actions for an emphasis on movement and positioning.

 
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Phillip Harpring
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I'd love to find a game that's just like you're describing. My big issues with most games I've tried are the same as yours. I've read good things about Arcadia Quest, but haven't taken the plunge. Krosmaster: Quest might be worth looking at. I've only played the Arena game, but it was pretty fast paced for a tactics game.
 
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Matt Brown
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Okemos
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Level 7 [Omega Protocol] and Earth Reborn will be two of the most tactical. Earth Reborn isn't really a dungeon crawl though.
 
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John
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Galaxy Defenders has some tactical movement but it is heavier and longer than the D&D system.

Fireteam Zero is probably the weight you're looking for if you want a fast paced easy to set up game with tactical movement.
 
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