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Zombicide: Black Plague» Forums » Rules

Subject: Friendly fire rss

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Don P
Sweden
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Not sure about this one.

When rolling missed attacks dice with a ranged weapon, or magic, on a space with other survivors, do you count the afflicted wounds also based on the weapons damage and extra damage skills (Xuxa and Milo)? Eg one missed die = 3 potential wounds, by Xuxa if she used a damage 2 weapon and has +1 ranged damage? Or do you only count wounds to be as many as missed dice.

If the survivor then has defence armor, does it roll for each missed die or for each potential wound?
 
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Steen Pedersen
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P. 34 in Rules Second Column.

Each friendly fire hit does the damage value of the weapon or spell.
So 3 wounds if Xuxa uses 2 damage bow with +1 ranged damage.

Armor rolls are allowed, successes cancelling friendly fire hits on a one-to-one basis. So roll one dice for each friendly fire hit.
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Jorgen Peddersen
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I agree with the above.
 
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Flo Heisenbrain
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Rule Book p.34 wrote:
Armor rolls are allowed, successes cancelling Friendly Fire hits on a one-to-one basis . Each remaining Friendly Fire hit on the Survivor inflicts as many Wounds as the Damage value of the weapon (or Combat spell) used .

Just to clarify (primarily for myself ):
You're shot at with one str 3 Crossbow miss, you roll one die to prevent the whole thing, if you fail you get 3 wounds and are dead (exept you're tough).

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Gutripper
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correct
 
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Don P
Sweden
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Ok thank you. Then it seems that we played wrong. One more thing. Is a +1 damage skill always active or can it freely be ignored?. What if Im in a situation with Xuxa whith a 2 damage ranged weapon and shooting in a space with fatties and fellow survivors. As I dont need the 3 damage, am I able to only use the 2 damage from the weapon and ignore her + 1 ranged damage skill? That in order to mitigate potential damage if I miss
 
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Eric Harman
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Ontario
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I seem to recall seeing a word from the devs saying that if you take multiple wounds from a single hit, you get multiple armor saves (one for each wound)

I think it was referring to the minotaur and the dwarven shield.

No idea where I saw it,but we give you 3 armor saves vs errant damage 3 shots.
 
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Ian Clarke

Ewloe
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Heisenbrain wrote:
Rule Book p.34 wrote:
Armor rolls are allowed, successes cancelling Friendly Fire hits on a one-to-one basis . Each remaining Friendly Fire hit on the Survivor inflicts as many Wounds as the Damage value of the weapon (or Combat spell) used .

Just to clarify (primarily for myself :D):
You're shot at with one str 3 Crossbow miss, you roll one die to prevent the whole thing, if you fail you get 3 wounds and are dead (exept you're tough).



Don't think Tough would work.

"Tough – The Survivor ignores the first Wound he receives
from a single Zombie every Zombies’ Phase."

It's a player hurting you not a zombie.
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Jorgen Peddersen
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Cooperton wrote:
I seem to recall seeing a word from the devs saying that if you take multiple wounds from a single hit, you get multiple armor saves (one for each wound)

I think it was referring to the minotaur and the dwarven shield.

No idea where I saw it,but we give you 3 armor saves vs errant damage 3 shots.


Zombie hits work differently to Survivor hits. You need to roll one die per potential Wound with the Dwarven Shield situation as there might be wounds coming from both the Abominotaur and other Zombies too. There is no way to resolve this in a single roll otherwise.

The rules are clear on Survivor hits (i.e., misses). You roll the number of dice equal to the number of hits and the unblocked attacks do their full damage.
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Flo Heisenbrain
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Falseemp wrote:

Don't think Tough would work.

"Tough – The Survivor ignores the first Wound he receives
from a single Zombie every Zombies’ Phase."

It's a player hurting you not a zombie.


Good catch
Did not think that through^^
 
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