Bastiaan Reinink
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Prototyping a game takes a lot of time. This is especially the case for a -first- prototype, where you have to start with nothing. And to add insult to injury, a large number of first prototypes are discarded because the game doesn't perform as hoped for.

In this article I look at a way of doing a very quick-and-dirty test of a board-game -before- you have a prototype.
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