Wow, the rule book has got me more confused now than when I started!
I have a couple of questions if someone can answer them:
* When bringing in new units (eg: turn 1) where do I place them on the map? It surely can't be just anywhere I want. Am I right in thinking that for the Allies it's bottom left and left side? Opposite for the Germans.
* The rule book explains that the number in the top right is the turn in which that unit comes in to play. But, for example, the German units in turn 1 have 1 and 1-A in the top right. What should I do with them?
Explained in sections 6.0 and 7.0 of the battlebook.
"Allied supply sources
are any hex on the south map edge, west of hex 4816 and any hex on the west map edge. German supply source hexes are any hexes on the south map edge, east of hex 4809 and any hex on the east map edge."
"If a particular zone is listed, the units must be placed in any supply source hex in that zone."
So a unit marked "1" would enter on any supply source
hex for that side. A unit marked 1A would enter on any supply source
hex in Zone A for that side.
* The A, B, and C chits go into a cup for pulling, but what if the Allies pull a German chit?
Each turn a different player pulls chits from the cup, but as each chit is drawn, whichever players chit is pulled takes their activation.
So on turn one, the German player pulls a chit and whoever is on that chit activates. Then the German player pulls another chit and whoever is on that chit activates. This is repeated until all chits are pulled.
On turn two, all chits go back in the cup. The Allied player pulls a chit and whoever is on that chit activates. Then the Allied player pulls another chit and whoever is on that chit activates. This is repeated until all chits are pulled.
On turn three, back to the German's pulling the chits, and so on.
* Does Belgium take part in Ypres. The rule book doesn't mention it, but a help guide I downloaded did mention Belgium.
Yes Belgium takes part in Ypres. They do not start on the map as they all come on later as reinforcements.
* What's a VP hex?
Check the map key on the map. There is a red star on all VP hexes.
I wish the manual had more illustrations and examples. Thanks!
The manual is very barebones, typical for wargames, but stick with it. The game is great and worth the effort to learn.