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Mansions of Madness: Second Edition» Forums » General

Subject: No tokens for 1st ed cultists rss

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mark horneff
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Hi,

I really wish they had of made 1 more sheet of 6 tokens for the 1st ed cultists, even if the stats were less powerful.

Feels lile a bit of a wasted op
 
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Chris Lawson
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decaramas wrote:
Hi,

I really wish they had of made 1 more sheet of 6 tokens for the 1st ed cultists, even if the stats were less powerful.

Feels lile a bit of a wasted op

2nd Ed comes with 6 Cultists, do you really need 12 of them in one game?
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mark horneff
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Probably not, but different stats would have been nice, then there would have been a use for them.
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Mikkel Øberg
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decaramas wrote:
Probably not, but different stats would have been nice, then there would have been a use for them.

But why? One of the benefits of the new monster system is that you don't have to randomize the monsters every time something spawns.
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Richard A. Edwards
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I agree with the original poster, I find myself wishing they'd included six more tokens for the 1st edition cultists.

Maybe we don't need 12 cultists, but having 6 miniatures to toss or just shelve seems a sad thing.
 
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Michael Dillenbeck
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xris wrote:
decaramas wrote:
Hi,

I really wish they had of made 1 more sheet of 6 tokens for the 1st ed cultists, even if the stats were less powerful.

Feels lile a bit of a wasted op

2nd Ed comes with 6 Cultists, do you really need 12 of them in one game?


Yes, yes I do. (However, I am a little sad that MoM2 doesn't have unique monsters anymore - but I guess they thought without a keeper player that there was no reason for that anymore.)
 
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Casey Botkin
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Verbosity wrote:
xris wrote:
decaramas wrote:
Hi,

I really wish they had of made 1 more sheet of 6 tokens for the 1st ed cultists, even if the stats were less powerful.

Feels lile a bit of a wasted op

2nd Ed comes with 6 Cultists, do you really need 12 of them in one game?


Yes, yes I do. (However, I am a little sad that MoM2 doesn't have unique monsters anymore - but I guess they thought without a keeper player that there was no reason for that anymore.)


The special attacks are still there - they are just part of the app now.
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Chris J Davis
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SirRoke wrote:
I agree with the original poster, I find myself wishing they'd included six more tokens for the 1st edition cultists.

Maybe we don't need 12 cultists, but having 6 miniatures to toss or just shelve seems a sad thing.


It's the app that determines how many monsters are placed anyway. So, the app is never going to have more than six cultists on the board at any one time regardless.

And if you just want to keep the minis... you don't really need new tokens for that, right?
 
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Brian Bowles
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Yep, Eldritch Horror just inherited 6 permanent cultists for the box.
 
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Julia
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shadowsclassic wrote:
Yep, Eldritch Horror just inherited 6 permanent cultists for the box.


Can't wait a picture of your board while resolving Yig's Final Mystery
 
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