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The Oregon Trail Card Game» Forums » Variants

Subject: The Much More Fun Variant rss

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glenn f

Maryland
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1) Only die from an Instant death card on a roll of 1,2,3,or 4.
OPTIONAL: Remove instant death cards all together since no one likes player elimination.

2). Start your new set of 5 cards beginning from the last card you played, not the first as the instructions say (makes much more sense.)

3) After your turn, always draw back up to 5 trail cards.

4) Treat Fort cards as a supply. After every 10 trail cards, put one in play.


Boom. Much better game. Enjoy!

@gamesandbourbon
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Alex Johns
United States
Huntersville
North Carolina
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perfectly acceptable variant, but would call it the much more easy variant, as part of the fun is dying and coming up with your best epitaph. yeah, you're out, but not for too long. it's like any other game with player elimination, you just sit out till the next game.
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Steve Beeman
United States
Houston
Texas
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gmbf wrote:

2). Start your new set of 5 cards beginning from the last card you played, not the first as the instructions say (makes much more sense.)


This would change the way the path works though, since there isn't a guarantee that the last card of the path can connect to the previous last card of the stack before. That's why it's the first card on top for each stack.
 
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Kevin Elmore
United States
Missouri
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SteoanK wrote:
gmbf wrote:

2). Start your new set of 5 cards beginning from the last card you played, not the first as the instructions say (makes much more sense.)


This would change the way the path works though, since there isn't a guarantee that the last card of the path can connect to the previous last card of the stack before. That's why it's the first card on top for each stack.


I'm not sure if it'd make that much of a difference? The cards just kind of flop down there, with an exit being left, center, right, or all. Is there a distribution difference when applying the first or last card?

In any case, I don't think that it'd make the game more fun to keep following the last card. It does make more sense. I wasn't even aware of this rule. It just seemed logical.
 
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Bruce Gazdecki
United States
Lindsey
Ohio
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SteoanK wrote:
gmbf wrote:

2). Start your new set of 5 cards beginning from the last card you played, not the first as the instructions say (makes much more sense.)


This would change the way the path works though, since there isn't a guarantee that the last card of the path can connect to the previous last card of the stack before. That's why it's the first card on top for each stack.


does it matter if the stacks match? They represent what you've already covered. By doing the last card, it's more thematic of continuing on the path you're on.
 
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CP Face
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Ultimately, I think that the way the trail lines up is largely arbitrary. The rules about playing and drawing Trail cards only serve to restrict your options on your turn, forcing you to play a negative card when you would rather not. Even then, the deck is weighted so heavily toward calamities and river crossings that you're going to get shredded even if you ignore the linkups and play whatever cards you want. The only purpose these rules seem to serve is to make you feel like the game is more involved than it actually is.

Personally, my game table is a bit small to comfortably build the ten-stack link anyway, so I pack two five-card stacks together and try to play to five stacks.

I think it's all down to personal taste. Do whatever makes sense to you.
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