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Subject: Impressions from playing Squirrel Rush by mikeyoski rss

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Adam Izdebski
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From the review:

The game is simple but has a lot of depth. It forces players to think in order to find the best way, the one that lets them gather the most acorns. Thanks to this, this is a good tool for children with attention problems.
The moves look like inverted mankala mechanism. If in this old game we placed one stone in each field, in Squirrel Rush we take everything from the fields.
Flavor? Of coure. There are squirrels. What squirrels do? They gather reserves for winter. And we help them. Great art by Malwina Górnisiewicz add to the atmosphere. We also like how the game tracks the passing time: through the pictures showing the glade during different times of day, from dawn to dusk, which adds to the game’s flavor.
In this game we face random factor. Sometimes we like the board setup and sometimes we don’t. One game collecting 10-11 acorns will be a breeze, and the other game it will be challenge to gather 5-6. In this case, it is good to use the action cards. The let you modify move pattern, making potential harvest more bountiful. The thing is that they are not always helpful, and sometimes they are even detrimental, especially in basic variant. Advanced variant is much better, where we have a complete set of action cards and have more possibilities to make our move.
Scaling. Not so good. Squirrel Rush is an example of logic game with nicely fitted theme. As a rule of thumb these games perform best with two players. Why? Because then we can plan ahead, try to cross the plans of the opponent. We are focused on not only what is happening on the board during our turn, but also on the opponent’s turn. Unfortunately we must face it in Squirrel Rush. During the game with larger group we just watch (or not) the whole game without any impact on what’s happening on the board. This way quick games start to prolong and bore. When playing the game I like to be occupied the whole time, not only during my turn. The whole thought process takes place during one’s turn, because in games with more player it is impossible to plan ahead. That’s why we enjoyed game far more when playing it as two-player game.
Replay value. High. All thanks to the random board setup. Each game the board is different, so each game will also be different.
Do we recommend Squirrel Rush? Yes, but only if you want to play with few players. Two is the best, because this variant performs much better. Add the advanced variant to it and you have quick and very pleasant game that needs thought and planning.
+ Simple rules,
+ Beautiful design (graphics, component quality),
+ Good rulebook,
+ Good advanced variant,
+ Performs great as a two-player game.
+ Big random factor with action cards in basic variant
+ Weak scaling (the more, the worse),
+ Lots of air in the box, poor inlay.

This is short version and excerpt from review. Let us know if you want whole reviews translated.
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