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Dawn of the Zeds (Third edition)» Forums » General

Subject: No scaling of difficulty dependent of human players? rss

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Antonia
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Hi guys,

after two games I am wondering:
Is there any mechanic inside the game that makes a cooperative game (with several human players) more difficult than a solo game?

As far as I understood every human player gets a Player Action which he can then spend to do an action with any player unit. And I did not see a mechanic so far that makes the game harder depending on the Player Actions available? Or am I missing something?

Of course you can just pick a harder level, just wondering.


Cheers
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Oda
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But if it were me, I'd really wanna be, a giant woman.
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Muad Dib wrote:
Hi guys,

after two games I am wondering:
Is there any mechanic inside the game that makes a cooperative game (with several human players) more difficult than a solo game?

As far as I understood every human player gets a Player Action which he can then spend to do an action with any player unit. And I did not see a mechanic so far that makes the game harder depending on the Player Actions available? Or am I missing something?

Of course you can just pick a harder level, just wondering.


Cheers


When playing coop, you have to also act on the Zeds Movement Pressure and Zeds Placement Pressure events (p 7-8 of the A to Zeds rulebook.)

ZMP = more Zeds movement scaling with player count
ZPP = more Zeds placement scaling with player count
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Antonia
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Thanks for clearing that up!

After two solo plays I was kind of confused where the scaling is, but of course I did not read the co-operative rules Lazy me.
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