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Mansions of Madness: Second Edition» Forums » Rules

Subject: Moving an enemy through an unrevealed tile rss

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Adam Dunder
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In the Escape from Innsmouth scenario we encountered a strange question. We had a monster that should move two spaces towards the closest investigator, but the problem was that investigator was standing on the other side of an unrevealed tile. The monster COULD go the long way around, but that would include walking through fire and spending multiple turns to get to where the investigator was instead of just moving through the unrevealed tile. Sure, the unrevealed tile might have contained something to block the monster from going that way, but we were 99% sure it was just an Alley. The monster seems incredibly dumb if it chooses to take the long route.

So what should we do? Do we move the monster the long way around or do we let it move through the empty space on the board where the unrevealed tile should be? Thanks in advance!
 
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Chris J Davis
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Until the tile is revealed, it would have to go the long way around.

How did you get into this situation, out of curiosity?
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David Ainsworth
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It's not necessarily that the monster is 'dumb' for going the long way around, thematically it's hunting for your investigators, just in the wrong spot in this case.
 
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Adam Dunder
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The monster was the "Riot" that spawns outside the hotel. The unrevealed tile was the storefront to the east of the hotel and the investigator was standing in the space just east of that unrevealed tile. Since the Riot was around, we didn't want to explore around the storefront so we simply didn't reveal it. The Riot was supposed to move but it would have to go through the hotel and out the back in order to get to the investigators when it in reality could just move east through the storefront tile.

In the end we moved it through the unrevealed tile since the riot would've seen that investigator in reality. It felt cheap to let it go into the burning hotel.
 
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Chris J Davis
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4Blackout wrote:
The monster was the "Riot" that spawns outside the hotel. The unrevealed tile was the storefront to the east of the hotel and the investigator was standing in the space just east of that unrevealed tile. Since the Riot was around, we didn't want to explore around the storefront so we simply didn't reveal it. The Riot was supposed to move but it would have to go through the hotel and out the back in order to get to the investigators when it in reality could just move east through the storefront tile.

In the end we moved it through the unrevealed tile since the riot would've seen that investigator in reality. It felt cheap to let it go into the burning hotel.


The Riot moves differently to other monsters. If t should move onto an unrevealed tile, then it should be removed from the board until such time as it comes back to a revealed tile (and all of this should be instructed to you on the app).

This sounds like a potential bug, so might be worth reporting to FFG.
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soak man
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In my experience, the riot will move regardless of where the investigators are, and if it moves off the board, the app should/will tell you.

It seems to be one of the very few monsters the app internally tracks the location of.
 
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