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Star Wars: Imperial Assault» Forums » General

Subject: Getting into Imperial Assault or Rebellion? rss

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szyby szyby
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I'm a big fan of SW LCG and now I wanted to try one of the miniature games (Imperial Assault of Rebellion) to play with a group 4-5 people.
I'm very happy with SW LCG so far, but I've had some hard time getting my friends to play it, since the first impression is that the game is too complex (edge battles and balance of the force are difficult to explain and it's often unclear how important they are). I want to get more people to play a SW game which is super fun to play, but also makes a good first impression on people who play only casually some less complex games

I wanted to ask which one of these two do you recommend (Imperial Assault of Rebellion)? The factors I consider:
- easy to learn for people who are not gamers
- scales well with more than two players
- appeal to non-SW fans
- fun to play

What are the best things to buy at the start? I know for example that in LCG the optimum is Core set and Edge of Darkness (preferably doubles) to get the best experience. Is that the case with Imperial Assault that the core is not enough to have lots of fun?

Is the campaign or skirmish better for the above-mentioned group of people?

Any advice would be much appreciated!
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Wouter Dhondt
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Rebellion and Skirmish Imperial Assault are 1 vs 1 games. Yes, you can play with 4, but it's not that great. Both do not have an option for 5 players.

Imperial Assault campaign however plays best with 5, but works well with 4. It is easy to learn, but it does get more difficult after a few games due to more stuff to keep track of.
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Tyson K
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I had hoped rebellion would scale well up to 4 players but we didn't have the best experience. Some here have said it's great, so maybe we just had a bad game, it happens. Imperial assault would be your best bet as its not too complicated for the heroes and is designed for more players. I'm not sure that it would appeal to non-star wars fans. My wife and I love it, but we're big fans. Without the theme I imagine it's your standard dungeon crawl... in space.
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Rebellion is practically a 2-player-only game. (And so is the skirmish mode. Although you could play in teams, it is just not the same. And 4-player skirmish really requires expansions to make much sense. You practically need more figures to build more than 2 armies.)

There are a lot of finesse and ability interactions in Imperial Assault, but they are dealt piecemal and are very learnable if you just take the time. It also doesn't matter that much if you make a few mistakes when you start playing. Just check the rules after each of the first few missions and get them right the next time. (And you can check Boardgamegeek for the commonly misinterpreted rules or common mistakes.) After that everything is upto the players. (And the first campaign is a learning campaign.)

It also depends on how laid back your group is and how good of a teacher you are.

You only need the Imperial Assault core box - you can get 2-3 campaigns (each 11 to 14 missions, usually 11 or 12, 1-3 hours each) out of it due to various factors that increase the replayability (even if you play a mission second time).

I don't get to play games 2-player, so Rebellion is out for me, but I love Imperial Assault campaign. Both the tactical face-to-face experience and the much more strategic Play By Forum experience.
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szyby szyby
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Thanks for the advice so far!

Kwakkie wrote:
Imperial Assault campaign however plays best with 5, but works well with 4. It is easy to learn, but it does get more difficult after a few games due to more stuff to keep track of.


From what I've read I understand that one player plays as the Empire, whereas all the other players play Rebel characters. Does the imperial player serve merely as a game master and does not have a lot of fun? Of does he actually have a lot to do? Which do you think is more fun to play? Since I'll be the one introducing my friends to the game I assume that will be my role to play the Empire
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John D
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Go for IA. Hours of play with only the base game for campaign and it works great for 3+ players. We've been playing w each rebel controlling 2 heroes and it hasn't been complicated at all.

Only downside is how long the campaign takes. It's seriously taking away from any other games getting to the table. But maybe that's a good thing!
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John D
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szyby wrote:
Thanks for the advice so far!

Kwakkie wrote:
Imperial Assault campaign however plays best with 5, but works well with 4. It is easy to learn, but it does get more difficult after a few games due to more stuff to keep track of.


From what I've read I understand that one player plays as the Empire, whereas all the other players play Rebel characters. Does the imperial player serve merely as a game master and does not have a lot of fun? Of does he actually have a lot to do? Which do you think is more fun to play? Since I'll be the one introducing my friends to the game I assume that will be my role to play the Empire


One person plays as imperial and all others divide up rebels. This lasts the whole campaign. And while each game one side wins or loses, technically the winner is the one who wins the final battle.
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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szyby wrote:
Does the imperial player serve merely as a game master and does not have a lot of fun? Of does he actually have a lot to do? Which do you think is more fun to play?

The imperial player really plays against the rebel players. Except if the rebel players are not picking up the game as well, then the imperial player needs to either handicap himself/herself or give more tips to the rebel players.

So: player first, game master second.

Preferably play with 4 rebel heroes, whatever the number of rebel players.

I love playing as the imperial player.
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Daniel Rodriguez
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+1 imperial assault, the learning curve really isn't that bad and you can printout redjaks AI RAIV/RAEV and that way you can play coop. Its a real blast! I run rebel characters and also handle the AI, I had it down pretty good after a couple of missions.
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Ryan Stripling
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IA all the way. It's a lot of fun playing the campaign, and if you ever want to dive deep there's skirmish just waiting for you. Also, if you want to play purely co-op there's an app coming that will automate the Imperial player.
-ryanjamal
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Josh Roberts
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I have both games and they are both fantastic board games. For a larger group imperial assault would be much better. Our group has done two full campaigns, core and return to Hoth and had a blast both times. I have been the dm for both and it has been a great experience. Just don't get frustrated if the rebel scum start plowing through your storm troopers
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Christian Gindlesperger
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FYI...word on the street (i.e. FFG's latest InFlight report) is that IA will be getting an app (like Descent) that will allow full coop play.

If that extends the value for you, then IA's certainly the way to go.

As for Rebellion--I don't think it's the kind of game you "get into", like one does with most mini-based games. It's not a minis game--it's a two player large acale strategy war game--and it's debateable whether any expansion will ever be developed, or needed.

If you really want a multiplayer SW themed game that's fairly easy to teach--maybe X-Wing? Looks great on the table, even for nom gamers (though it could be a little imtimidating for total neophytes) If you really want some sort of campaign game in that vein, and want some more complexity...Armada's getting a campaign expansion this winter...

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Thomas with Subtrendy
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Food for thought: I've found that people have a much easier time learning Imperial Assault than they do Rebellion.
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szyby szyby
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Thanks for all the replies so far, I appreciate that. I think I'm pretty much convinced to go with IA. I'm wondering if I should just purchase the core or should I also get some heroes additionally or maybe some expansion. Is that any help at entry level?
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Josh Roberts
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The core set comes with quit a bit, but if you like the game you will want to buy expansions sooner than later. Return to Hoth adds a lot of figures and a full second campaign
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Tyson K
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I would get the wave 1 stuff. It would be pretty disappointing if you were like "Alright guys, you get Han Solo this mission!" then slap a little cardboard coin on the table.
 
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Christian Gienger
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Tysonk28 wrote:
I would get the wave 1 stuff. It would be pretty disappointing if you were like "Alright guys, you get Han Solo this mission!" then slap a little cardboard coin on the table.


As Han Solo wasn't available when we played that mission (some delivery problems), I gave them the Luke mini instead. worked well
 
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