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Warfighter: The WWII Tactical Combat Card Game» Forums » Rules

Subject: Stumble? rss

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Peter Ball
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Nr Grantham
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Just been reading through the pdf of the rules. Melee weapons have stumble but I cannot find any reference anywhere else in the rules. how does it work?
 
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David in Sydney (now in Coffs)
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From the WW2 keywords:
www.dvg.com/warfighterwwiikeywords.pdf" rel="nofollow">http://images.dvg.com/www.dvg.com/warfighterwwiikeywords.pdf

Stumble - The Hand to Hand equivalent of Reload. You can
not perform Hand to Hand Attacks until you spend 1 Action
regaining your footing. Reloading Action cards and Skills do
not affect Stumble.


The changes to hand to hand that are in the WW2 rule book (v3 will need to be updated again... probably as part of Wave 3 later this year) is pages 28 & 29 of:
www.dvg.com/warfighterwwiirulebook.pdf" rel="nofollow">http://images.dvg.com/www.dvg.com/warfighterwwiirulebook.pdf

-------------
HAND TO HAND COMBAT
There are two types of Hand to Hand Combat:
Unarmed and Melee. Unarmed combat takes place
when a Soldier does not have a Melee Weapon.
Melee combat takes place when a Soldier is using a
Melee Weapon to Attack, such as a Knife or Bayonet.
The same rules apply to both types of Attacks.
In order to perform a Hand to Hand Attack, your Soldier must
be in the same Location card as the Hostile (Range 0).
In addition to being in the same Location, you
must select 1 Hostile card in your Location and
pay the number of Actions indicated by the
Location’s Hand to Hand combat value to Engage the Hostile.
Place the Hand to Hand counter with your
Soldier’s number on the Hostile card you have
Engaged. A Soldier can only Engage 1 Hostile at
a time.

Example: You pay 1 Action and discard as normal to Enter a
Location. The Location has a Hand to Hand cost of 1, so you
pay the Action, select the Hostile, and place your Hand to Hand
counter. This uses both your Actions. On your next Turn, you
perform a Hand to Hand Attack and Kill the last Hostile on the
card. If you wish to Engage another Hostile in that Location,
you must pay the Location’s 1 Action Engage cost again.
You may put aside Actions to pay the Hand to Hand cost.
These cannot be used for anything else. You lose the set aside
Actions if you perform any other Actions while they are being
saved. Once you pay a Hand to Hand cost, you lose any
remaining set aside Actions.

Hand to Hand Attacks cannot target Structures, Aircraft, or
Vehicles.

Unarmed Combat
If you spend an Action to
perform an Unarmed Combat
Attack. Roll a 10-sided die and
a 6-sided die as normal.
You must roll an Attack of 10 or
higher to Hit, and a Defeat
Cover roll as normal.
Add the Soldier’s HtH modifier
to your Attack roll.

Example: Hernandez is in the
same Location with a Hostile.
The Location has a Hand to
Hand Action cost of 2. Hernandez’s Rifle is out of Ammo. He
saves his last Action during his Turn and declares that he is
setting it aside to use toward paying a Hand to Hand cost. The
Hostile Attacks another Soldier during the Hostile Turn, and
Misses. During Hernandez’s Turn, he spends 1 Action and his
saved Action to pay the Hand to Hand Action cost. He places
his Hand to Hand counter on the Hostile. He pays 1 Action to
Attack and rolls his Attack. He gets lucky and rolls a 10 for his
Attack and a 5 for his Defeat Cover. The Hostile has a Cover of
2. He places an EKIA counter on the Hostile.

-----------------------

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Chartier Nicolas
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PandaBall wrote:
Just been reading through the pdf of the rules. Melee weapons have stumble but I cannot find any reference anywhere else in the rules. how does it work?


Accordind to me, the keywork "stumble" is a event due to a Close quarter fighting whith a melee weapon.
Stumble has a low number like the reload so it may probably a penalty to the soldier which have launch the attack.
This penalty may be :
- 1 suppress counter to the attaker
- the reset of the targetting procedure against the hostile

I hope the release of Brass knuckles to US soldiers to increase the hand to Hand.


 
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David in Sydney (now in Coffs)
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G'day all,

I believe that Stumble will only be on melee weapon cards.

Which means that if you are attacking in Hand to Hand without a weapon, then you cannot Stumble.

But if you are attacking in Hand to Hand with a weapon, you Stumble, you will need to spend an action to ready yourself again to make any HtH attack - even those without a weapon.

WW2 WF is bayonets and fighting knives so far (with more in the next expansion).
Modern WF will probably see the Ka-Bar etc updated as part of Wave 3 later this year.
 
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Chartier Nicolas
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davidinsydney2 wrote:
"WW2 WF is bayonets and fighting knives so far (with more in the next expansion).

I think the Brass knuckles is a accessory to increase power in Hand to Hand (unarmed) fighting and you ?

davidinsydney2 wrote:
Modern WF will probably see the Ka-Bar etc updated as part of Wave 3 later this year.

This is very probable.



The new Hand to Hand (H.t.H.) rules increase the cost of H.t.H. attack. This makes harder and heavier to launch H.t.H. attack.

This is 1 of few news rules, I don't like.

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David in Sydney (now in Coffs)
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There are a number of melee weapons - such as knuckle dusters and trench knives and garrottes that will at some stage.

I like that HtH is less effective than guns, but still an option.
 
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Chartier Nicolas
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davidinsydney2 wrote:
There are a number of melee weapons - such as knuckle dusters and trench knives and garrottes that will at some stage.

I enjoy use melee weapon in warfighter Special Force.

davidinsydney2 wrote:
I like that HtH is less effective than guns, but still an option.

This is most realist with the new version.

However we can make this more realistic, because, during HtH, soldier will move in the zone.

I propose a modification to the payment cost of HtH.

Cost of HtH =< (movement value of the soldier) + (discard of action card)[like the cost of enter in a new sector].
 
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David in Sydney (now in Coffs)
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DVG play tested Movement cost to melee, but decided on the current approach. arrrh

I'm happy with either approach, as melee was too effective in WF SF v1 and v2.

I like using melee and especially stealth melee - but not when it is too easy. ninja
 
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Chartier Nicolas
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davidinsydney2 wrote:
DVG play tested Movement cost to melee, but decided on the current approach. arrrh


I will probably use the movement cost instead action cost. This permit to use melee attack each turn like the change of location.

davidinsydney2 wrote:
I'm happy with either approach, as melee was too effective in WF SF v1 and v2.


Now, I find melee attack not enought effective with WF ww2.

davidinsydney2 wrote:
I like using melee and especially stealth melee - but not when it is too easy. ninja


I like melee attack because this don't use ammo.

P.S. I sorry to my language error. I french and english is not a natural language to me.
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Merci, je me suis servi de cette explication pour la traduction du livret des régles en version française....
Il est vrai que ce n'etait pas trés clair, même avec le livret des mots-clé.
Stumble ce sera donc une attaque non pas raté ou totalement réussi, mais qui permet de simuler le fait que au corp-à-corps, on peut être déséquilibré, perdre pied, et donc qu'il faut du temps pour reprendre le combat.
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David in Sydney (now in Coffs)
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Don Carmelo wrote:
Merci, je me suis servi de cette explication pour la traduction du livret des régles en version française....
Il est vrai que ce n'etait pas trés clair, même avec le livret des mots-clé.
Stumble ce sera donc une attaque non pas raté ou totalement réussi, mais qui permet de simuler le fait que au corp-à-corps, on peut être déséquilibré, perdre pied, et donc qu'il faut du temps pour reprendre le combat.


Great to see the rules translated into French* - hopefully more to come.

*even if I don't speak/read other than English
 
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