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Warhammer: Diskwars» Forums » Variants

Subject: What should a faction look like? rss

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Tomas Olvmyr
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So, i made some statistics, mainly for myself but i thought i would share it so that anyone can look at it and feel free to share what should be in a faction. It is also a good idea to start when looking at making new units. For example. The dwarves have no magic, so making a caster for the dwarves would break/bend the theme of them.

Also i might have gotten some statistics wrong, feel fre to Point them out.




Factor Factíon
Dwarves
Disks 26
Large disks 2
Medium disks 5
Small disks 19
Heroes 3
Unique Units
Elite Regiments 3
Magic users 0
Arcane damage dealers
Cavalry 0
Ranged combat 1) 7
Infantry 2) 17
Artillery 2
War Machines 4
Primary Key Word guard (3)
Secondary Key word empower (3)
Basic discs 3) 11


1) Not counting magic.
2) Units that are not cavalry, warmachine, artillery or flying
3) Discs with only one word keywords or missile




Factor Factíon
Chaos
Disks 20
Large disks 2
Medium disks 6
Small disks 12
Heroes 3
Unique Units
Elite Regiments 2
Magic users 2
Arcane damage dealers 3
Cavalry 2
Ranged combat 1) 4
Infantry 2) 10
Artillery 1
War Machines 1
Primary Key Word Flying (6)
Secondary Key word impact (4)
Basic discs 3) 14






Factor Factíon
Orcs
Disks 24
Large disks 2
Medium disks 7
Small disks 15
Heroes 3
Unique Units
Elite Regiments 2
Magic users 1
Arcane damage dealers 0
Cavalry 3
Ranged combat 1) 8
Infantry 2) 14
Artillery 1
War Machines 3
Primary Key Word Impact (5)
Secondary Key word Flying (4)
Basic discs 3) 11







Factor Factíon
Empire
Disks 21
Large disks 2
Medium disks 6
Small disks 13
Heroes 3
Unique Units
Elite Regiments 2
Magic users 1
Arcane damage dealers 0
Cavalry 5
Ranged combat 1) 6
Infantry 2) 13
Artillery 1
War Machines 2
Primary Key Word Impact (5)
Secondary Key word Scout (3)
Basic discs 3) 12








Factor Factíon
Vampire Counts
Disks 25
Large disks 1
Medium disks 7
Small disks 17
Heroes 3
Unique Units
Elite Regiments 3
Magic users 6
Arcane damage dealers 3
Cavalry 4
Ranged combat 1) 4
Infantry 2) 18
Artillery 0
War Machines 0
Primary Key Word reanimate (5)
Secondary Key word Impact (7)
Basic discs 3) 12









Factor Factíon
High Elves
Disks 20
Large disks 2
Medium disks 5
Small disks 13
Heroes 3
Unique Units
Elite Regiments 3
Magic users 3
Arcane damage dealers 1
Cavalry 4
Ranged combat 1) 9
Infantry 2) 11
Artillery 1
War Machines 1
Primary Key Word swift (6)
Secondary Key word ?
Basic discs 3) 16



 
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Kapitan Spaltnagel
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Do I see it correctly that you included multiplicity of the units (i.e. their availability in a set) in your statistics? I suggest not do this, as there is a clear disparity between the disks appearing in the core set and those from the expansions. In the expansions you get each non-hero small disk thrice, each non-hero medium twice and each large disk once, while in the core set most units appear only once with a somewhat arbitrary choice which disks appear twice or - rarely - thrice. This creates a bias in the statistics (and explains why it looks like dwarfs and vampire counts file a larger unit diversity). Analysing a hole army design-wise it should be sufficient to include each disk only once in the statistics.
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