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Star Trek: Ascendancy» Forums » General

Subject: More Ship Models, Please rss

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Federali Aundy
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A thought on adding more ship models to the game without adding to the complexity:

Start the game with early ship models (like the NX class or the Constitution class), then when either gaining an Ascendancy token or perhaps when making two upgrades (either two shield, two weapon, or one weapon and one shield) the player changes the current ship models to later ship models.

On this basis, the Federation might go through these ship model stages: (1) Constitution, (2) Excelsior, (3) Ambassador, (4) Galaxy.

IF they wanted to add some additional, albeit LIGHT, complexity, they could say that ships on the board of earlier classes need to be upgraded at the cost of one production or one technology or else suffer some penalty (e.g. -1 weapon, -1 shield, etc.). The upgrade could be free if done at your home system.

They could also allow production of one ship of a the next higher class as a battleship or prototype ship class that gains a bonus modifier of some sort (e.g. +1 shield and +1 weapon). Here I'd say that at the final stage of the game the Federation player could build 1 Sovereign class or 1 Defiant class and maybe use specific tech cards to research these.

Just some thoughts. Might make for a nice expansion down the road.
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Marc Bennett
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"On this basis, the Federation might go through these ship model stages: (1) Constitution, (2) Excelsior, (3) Ambassador, (4) Galaxy."

i dont think something like this is really necessary for this type of game. what i woldnt mind seeing though is something similar to your other idea where you have generic ships (base game) and then specialist ships, these ships cant be part of a fleet. things experimental or things theorized but never produced in the show, battleship class ships or other specialties or the like.

kinda like what supremacy did with armies and then the specialist units, if anyone is old enough to remember that game.
 
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Nova Cat
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Bakersfield
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It'd be a good way to add $50 to the game's price tag and half an hour of gameplay time without adding anything significant in terms of game quality.
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Erik Lastname
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I'd use different classes of ships for the different kinds of fleets and assume that's the flagship. You might use weaker ships as generics since the current ones are flagship classes. If you go TOS you could just use one class per faction like the base game.
 
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Dave Summers
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I don't have it and haven't played it.....but it would seem fairly straightforward to have a quarter (dunno how many there are, let's say there's 20 so 5 ships) of your ships as NX, quarter TOS, quarter TNG and quarter maybe VOY or enterprise E? No need for any additional rules or cost, you simply build them in that order purely for the thematic fun of it. Granted, you'd probably struggle to come up with 4 different Romulan ships from different periods that would be recognisable.

No need to switch them out either, just pretend they're older ships that have been upgraded ala The Motion Picture.
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