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Subject: I can hear the friendships exploding rss

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Starla Lester
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Diplomacy is listed as the "spiritual ancestor" of Rising Sun, so this should be interesting.

Has anyone test played the game?
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Paul Newsham
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I'm fascinated to see how the Honour system plays out. Allowing betrayals, but with a measurable penalty, sounds like it could shift the dynamic significantly. It would also possibly allow players to see the backstab coming, once the potential loss of honour is outweighed by other gains.
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Christian K
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I am worried that this will mean that the game is for 5+ players (not that there is anything wrong with that but I mainly play with 4).
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Starla Lester
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Tarnop wrote:
I'm fascinated to see how the Honour system plays out. Allowing betrayals, but with a measurable penalty, sounds like it could shift the dynamic significantly. It would also possibly allow players to see the backstab coming, once the potential loss of honour is outweighed by other gains.


Those elements are largely why I'm interested in hearing from someone who has had a chance to test play it. Will the betrayals result in being stabbed in the back for a small amount but the player willl still be "in the game," or will players be betrayed so badly that they are completely out of the running? The first option adds interest and tension, the other ends marriages.

The game is unbelievably beautiful and I can't wait to hear more about it.
 
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Lee Fisher
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Muemmelmann wrote:
I am worried that this will mean that the game is for 5+ players (not that there is anything wrong with that but I mainly play with 4).


3-6 players.
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Christian K
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Glad to hear it
 
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Eric Lang
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The game is still in development, and I've personally had at least 50 play testers. They are under strict NDA, so we won't be able to divulge much until the publisher says it's okay (ie. when we get closer to release).

One of the design goals for Rising Sun is to have a negotiation war game where, despite the epic feel, the stakes of betrayal and loyalty have a lower impact on real world relationships. All alliances will be temporary, and I've seen some pretty creative dealmaking.

I'm very excited for the game, but sadly can't say much more until development is finished

Eric
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Atul Deshpande
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How does one become a play tester? Do you also look for play testers in the noob category?
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Ben Rubinstein

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No offense intended, but if Blood Rage was a "spiritually successor" to Risk, and this is a spiritual successor to Diplomacy... well I'm thinking that the descriptor is next to useless.

I hope that the betrayal isn't like the "temporary alliances" in Cosmic Encounter, because those, for my group, were perfectlly inoffensive and toothless. Unless an alliance lasts longer than one round/decision point, there is no emotional investment.

That said, I'll back this. I really WANTED to love BR, even though I didn't. But then again, I like Diplomacy more than Risk. So I hope that descriptor doesn't turn out to be as useless as I'm worrying.
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Starla Lester
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Eric Lang wrote:
The game is still in development, and I've personally had at least 50 play testers. They are under strict NDA, so we won't be able to divulge much until the publisher says it's okay (ie. when we get closer to release).

One of the design goals for Rising Sun is to have a negotiation war game where, despite the epic feel, the stakes of betrayal and loyalty have a lower impact on real world relationships. All alliances will be temporary, and I've seen some pretty creative dealmaking.

I'm very excited for the game, but sadly can't say much more until development is finished

Eric


Thank you for sharing what you could given the NDA!
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Niall Smyth
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Surely you don't want emotional investment in an alliance - that's what makes games like diplomacy such a specific taste. Also, it seems that Eric's design choice is to try and avoid that sort of play.
 
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