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Antike Duellum» Forums » Variants

Subject: Shorter game – more important capitals rss

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Pierre Beri
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For each of your opponent's capitals you control, you need one less VP to win the game.

This is pretty thematic (these cities get more important and you put more effort into protecting them), can make the game shorter and – even when it does not – creates tension around these cities from the beginning.
 
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Pierre Beri
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4 games with this variant and I think it works brilliantly! (never played without it, I must admit)
 
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Rocky Pierce
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West Monroe
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beri2 wrote:
For each of your opponent's capitals you control, you need one less VP to win the game.


I have played Antike II and love it. I don't have this game, yet, but's it's on the way. I've read the rules twice and searched the rules online and I don't see the term capital. What do you mean opponent's capitals you control? By capitals do you mean cities or walled cities or cities with temples or all 3? By control do you have taken over or have a guy in it? Or...I just thought of this...do you mean the 3 cities they start off with are the capitals? Why not just say you get a VP for taking over one of the capitals rather than saying it takes one less VP to win? It's the same difference and it's easier to keep track of. I like the idea and the theme it brings, but not sure what you mean? Thanks.
 
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Rocky Pierce
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I've found the answer in another post. The 3 starting cities are the "Capitals" I'll play the regular game and then maybe introduce this later. Thanks.
 
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Pierre Beri
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Correct – your opponent’s capitals are the three cities they start with. You control them if they are your colour (you have conquered them and they currently produce for you).

Rpierce1892 wrote:
Why not just say you get a VP for taking over one of the capitals rather than saying it takes one less VP to win?
Because you could conquer the city (1VP), lose it, take it back (again 1VP) and so on, so it’s not the same at all.

Plus, scoring 1VP implies that 1) you go up the scoring track and possibly get a town wall 2) your opponent takes a card 3) you take a personality (and there are no personalities for owned capitals)

Counting 9VP − owned opponent’s capitals works easily.
 
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Rocky Pierce
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Ahhh, you're right. I forgot about the extra little bits in Duellum with the walls and cards. That does make since now. Thanks.
 
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