$5.00
$20.00
$15.00
Simon C
United Kingdom
flag msg tools
mbmbmbmbmb
(Continuing the month by month session reports: see our other months here -
January
February
March
April
May
June
Early July
Onwards: to come!)

Setting up for a game of Pandemic Legacy after your first loss is a bit of an odd one. No Legacy deck draws, no new plot, no new rules!

But in place of that prep time, there was a new(ish) one: choosing some events for the first time since February. Given our opening board (a trio of Faded in Hong Kong, which our black C0da has expanded to) and a pair in Milan, we used our still-active June win bonus on three more roadblocks, trying to prevent further spread, and as events chose Remote Treatment and Local Initiative (place two Quarantine markers). Once again, Nicole took Sam the Scientist and I took Spike the Soldier - despite their failure last game, we were confident in improvement due to Spike's acquisition of a Paramilitary Escort. That said, we'd also have to achieve two of the normal three optional objectives, since we'd found the Virologist last game and that objective was spent.

Unfortunately for those of you who have been enjoying my excessively long and detailed blow by blows (hi, future me!)...I recall far less than usual of the game. I've been slow at writing this one up and so can no longer recall such level of detail. I recall the highlights: Spike spent his time rushing around C0da, laughing as the numerous Faded suddenly proved trivial to keep in check. Sam covered the rest of the board, finding cures for Yellow and Red with only a little help from our rivalry and the Wildcard equipment sticker that we applied mid-game. A couple of near outbreaks on the edges of C0da made us sweat, but we kept things contained, with only one or two relatively harmless actual outbreaks (assuming that Moscow becoming our first Level 4 city counts as "harmless").

With a brief detour for Spike to build an African Military Base and eradicate Yellow, it was all going pretty well! Until we suddenly looked at my hand and the discard pile, and realised that I - as Spike, the Soldier, who cannot cure diseases, had drawn every single Blue card that had shown up. Sam had been holding one since the start of the game, but every other one came to my hand. We'd discarded a few, equipment-ized one, but otherwise my hand was a sea of Blue cards.

In fact, I got to 7 Blue cards. If I'd been even the General, I could have discovered the cure. But nope! Spike cannot discover cures. And while rivalry made 'trades' easy, we weren't sure we had enough time for Sam to draw enough cards to afford the exchange.

Fortunately, we did have a few turns left. I positioned myself in one city, discarded down a Blue card (since I'd drawn the final blue to go with my hand of 7!) for Nicole to grab with rivalry (taking her to a full 2), allowed her to do some old fashioned trading on the her go before moving to an adjacent city (Nicole asking "remind me how trading works again?"*) which on my turn I traveled to, handed her the fourth card allowing an instant cure (hooray for positive mutations!) and drove to Washington to build the final Military Base and a victory. Hurrah, back on track!

The win bonus thrilled me: a military base with starting sticker! We're already at 4 stickers: a fifth will make that objective really easy. In fact, were we to lose early August, we'd get it twice and have an instant completion for free...

However, prior to deliberately sabotaging our next game for the longer term good, we had some upgrades to pick. We finally got the second positive mutation for Yellow - bringing all three non-C0das to the same point - and we decided to bulk up on equipment, since that seems like an excellent deal at three stickers for one upgrade. Some binoculars, a Hazmat suit and a second Grenade Belt now grace our decks for future plays. Hopefully we feel able to keep Spike going forwards given his skill at using these along with his Escort!

Onwards to August!

Update: this has now been played and chronicled here.

*EDIT: Nicole would like me to clarify that her question about normal trading was because the last few games we've got through dealing with cures either via Rival swaps or just having the cards come to our hands naturally, and it's been a long time since we had to do traditional Trading Knowledge. In return, I would like to clarify I still think she's on the side of whatever conspiracy is behind this all (and given my thoughts about sabotaging August, I'm not convinced that I'm not!)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Laura Blachek
United States
charlotte hall
Maryland
flag msg tools
mbmbmbmbmb
ha! My husband suggested the same strategy of sabotaging the first august game to get the win bonus twice. Though one of our other players did point out that we have no idea how long military bases will be a potential goal.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Joshua Blum
United States
Michigan
flag msg tools
mb
Yeah, I have a feeling that the benefit of a starting military base will run out in future months (Our group just played August, and I will say it was a nice feeling to look at that board and feel less pressure to build).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.