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daniel bullen
New Zealand
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We played Q1 last night; it was excellent.

After we had technically completed the mission (relatively easily), we then played on to see if we could all escape from the village.

Ann was swamped when a gang of walkers got an extra activation.
Sampson was fried, after flailing about (rolling endless misses) with zombies all around him, a misguided Inferno from Silas torched him.

Everyone else survived.

I suspect we got lucky when we found the Necromancer's lab at the first objective token and then found Dragon Bile in pretty short order.

Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.

Overall, this game seems to be right in the sweetspot for those of us that played RPGs and Heroquest back in high school.

d3
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Jorgen Peddersen
Australia
Sydney
New South Wales
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Vault Artifacts, such as Inferno, are intentionally powerful. They give you a strong incentive to seek out the Vaults, which are often a little difficult to reach.
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Wait until you get Wulfsberg. The magic items in there are amazeballs. You will of course get it because there is no more turning back now. You're trapped.
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Peter Cooper
United Kingdom
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Q1 is supposed to be easy - they get more difficult as they go. However, the terms "Easy", "Medium" and "Difficult" in the game headings don't always match our experience. And, as you say, sometimes you find all the right stuff at the beginning.

But now, as hoodwink99 says, you're trapped!
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Adam Hostetler
United States
Warminster
Pennsylvania
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d3nial wrote:


Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.


Walkers are cannon folder, they were made for being torched! by the time Inferno comes out, there should be zombies all over the place. I don't consider it overpowered.
 
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slydog75 wrote:
d3nial wrote:


Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.


Walkers are cannon folder, they were made for being torched! by the time Inferno comes out, there should be zombies all over the place. I don't consider it overpowered.


Well it is the best spell in the base game by FAR.
 
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Bone White
United Kingdom
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Just finished a mission from Wolfsburg and... there were no vaults on the map.

No vaults = no vault items.

Suffice to say we had a very fun! evening playing that one.(the dwarf fortress kind of fun!)

Sure inferno is great but our usual tactic of "bee-line for the vaults" couldn't be used and we ended up searching ourselves to death while making 4 abominations go back and forth in the middle of the board by controlling our noise.

Still lost though.
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