daniel bullen
New Zealand
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We played Q1 last night; it was excellent.

After we had technically completed the mission (relatively easily), we then played on to see if we could all escape from the village.

Ann was swamped when a gang of walkers got an extra activation.
Sampson was fried, after flailing about (rolling endless misses) with zombies all around him, a misguided Inferno from Silas torched him.

Everyone else survived.

I suspect we got lucky when we found the Necromancer's lab at the first objective token and then found Dragon Bile in pretty short order.

Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.

Overall, this game seems to be right in the sweetspot for those of us that played RPGs and Heroquest back in high school.

d3
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Jorgen Peddersen
Australia
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Vault Artifacts, such as Inferno, are intentionally powerful. They give you a strong incentive to seek out the Vaults, which are often a little difficult to reach.
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Wait until you get Wulfsberg. The magic items in there are amazeballs. You will of course get it because there is no more turning back now. You're trapped.
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Peter Cooper
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Q1 is supposed to be easy - they get more difficult as they go. However, the terms "Easy", "Medium" and "Difficult" in the game headings don't always match our experience. And, as you say, sometimes you find all the right stuff at the beginning.

But now, as hoodwink99 says, you're trapped!
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Adam Hostetler
United States
Warminster
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d3nial wrote:


Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.


Walkers are cannon folder, they were made for being torched! by the time Inferno comes out, there should be zombies all over the place. I don't consider it overpowered.
 
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slydog75 wrote:
d3nial wrote:


Also, Inferno seems quite over-powered. Is it really a constant use combat spell? Are there any limits or some rule we missed? Silas was a zombie toasting machine with that thing.


Walkers are cannon folder, they were made for being torched! by the time Inferno comes out, there should be zombies all over the place. I don't consider it overpowered.


Well it is the best spell in the base game by FAR.
 
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Bone White
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Just finished a mission from Wolfsburg and... there were no vaults on the map.

No vaults = no vault items.

Suffice to say we had a very fun! evening playing that one.(the dwarf fortress kind of fun!)

Sure inferno is great but our usual tactic of "bee-line for the vaults" couldn't be used and we ended up searching ourselves to death while making 4 abominations go back and forth in the middle of the board by controlling our noise.

Still lost though.
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Stefan Schmidt
Germany
Essen
Nordrhein-Westfalen
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Stephanie Baynes wrote:
Q1 is supposed to be easy - they get more difficult as they go. However, the terms "Easy", "Medium" and "Difficult" in the game headings don't always match our experience. And, as you say, sometimes you find all the right stuff at the beginning.

But now, as hoodwink99 says, you're trapped!


Can you tell me something about the difficulty of each quest from quest 4?

Last week we played Quest 3 with only three survivors (Silas, Baldric and Clovis) and won. It was the right difficulty. I would like to modify each quest to play it in this difficulty.

The number of survivors is no option for quest 4.

We play without Wulfsburg, but I own it.
 
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Jorgen Peddersen
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Quests 4-7 are all lost immediately if you lose a single Survivor, so they are a good deal harder than the first few Quests. Quest 4 in particular will be much harder with a lower Survivor count, as you only get 1 Search per Survivor per turn and you need to be Searching pretty much every chance you get to find the required Equipment cards.

You really should play with two Survivors each if you have 3 players. For further difficulty, add the content from Wulfsburg rather than limiting your Survivor count.
 
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Calvin Tang
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Clipper wrote:
Quest 4 in particular will be much harder with a lower Survivor count


Sorry to hijack for a newbie question. Could you play with lower Survivor count in vanilla setting? I look at the quest and it says

QUEST 4:
FAMINE
MEDIUM / 6 SURVIVORS / VARIABLE

Is that just a suggestion? I took it to mean you play with exactly 6 survivors, no more, no less (as oppose to others I see where it said 4+ or 6+ SURVIVORS).

Of course, I understand that I can just field however many survivors I want, but I assume that would be house ruling for extra challenge or easier time.

(please indulge what may be a dumb question to you, I've only done Quest 1 and want to understand how to read these quests so I can get the experience that the designers envisioned for the players)
 
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Jorgen Peddersen
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You are meant to use at least the number of Survivors specified, with some players controlling multiple Survivors to make up that number. The Black Plague Quests are generally all designed for 6 Survivors. There is no scaling for fewer players, so it will indeed be much harder if you attempt to do so.
 
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Calvin Tang
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Thanks Jorgen.
 
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