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Jeff J
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So I just played my first game with the base only. I was the Overlord, my sons and niece (12,10,10) were the heroes. We played the recommended beginning mission from Heirs (the one where you escort the acolyte).

I forgot to draw and use cards as the Overlord a couple of times, but I'm glad I did not. After a couple rounds in, it was clear that I could have stomped them, so it brings me to the subject of this thread. Was I playing wrong?

They each got two actions on their turns, but with the base skills/weapons, they were largely uneffective against me. The Berghast (sp?) have the ability to add a brown die against ranged attacks. Plus, they got a +2 to their health from the setup. 2 white, 1 red.

The goblins are basically endless waves, but come out up to 2 at a time. So against 3 players, I used 3 white and 1 red.

I got them close enough to ping the players with 2 actions each turn. Maybe I was lucky with the dice, but with surges, I was hitting the heroes with 3 damage or so each shot. It got to the point where I just made the archers wait instead of pressing on. And I brought the berghast out of cover to get in close to the action. I used one overlord card.

Are the rest of the quests going to be this way?
 
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Rob Deever
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You have to look at Descent from the perspective of a campaign. During the early adventures the Overlord clearly has advantage, but remember it's a campaign so heroes don't die. Even when they lose, they still get experience. So, the idea is that the advantage slowly begins to shift and by the end of the game it's the heroes who usually have advantage.

Now, that said, this is one of the many reasons I don't like the game. Who wants to play 4 or 5 adventures constantly getting clobbered. Just not a fun game in my opinion (not to mention the LOS rules are dumb).

If you're not stuck on the Fantasy genre, Imperial Assault is the better game. Again, just my opinion.
 
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Sadgit
Germany
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Descent 2nd Edition Community Rules Reference Guide
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Descent is a highly strategic game. It is also a game of rules. It is very uncommon that people get all rules right in their first couple of games. From your short report it looks like that one important mistake was to give monsters two attacks per turn. This is not allowed. I guess other mistakes were made ...
Together with inexperienced heroes this might explain why you feel that the quest is imbalanced. Statistics show that it is actually around 60% heroes and 40% OL. My advice is to read that rulebook again. And then read it again, slowly. Check BGG or the FGG forum for all the questions that will arise. Best balance is with 4 heroes against 1 OL.

And if you play your next game against those kids ... keep in mind that they are kids after all.
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Marius Friedrichs
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If I recall correctly we played this quest about three times now and the heroes never won, but over the course of the campaign the balance is actually quite good. I never played against three heroes, though.

That said, your group limits are correct. Things you could have overlooked are, that the Goblin Archer minions (white) can't use surges if they aren't within three spaces of the master (red) because they have the Cowardly ability and only the master Barghest can use the Night Stalker ability.
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Jeff J
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Sadgit wrote:
Descent is a highly strategic game. It is also a game of rules. It is very uncommon that people get all rules right in their first couple of games. From your short report it looks like that one important mistake was to give monsters two attacks per turn. This is not allowed. I guess other mistakes were made ...
Together with inexperienced heroes this might explain why you feel that the quest is imbalanced. Statistics show that it is actually around 60% heroes and 40% OL. My advice is to read that rulebook again. And then read it again, slowly. Check BGG or the FGG forum for all the questions that will arise. Best balance is with 4 heroes against 1 OL.

And if you play your next game against those kids ... keep in mind that they are kids after all.

I looked all over for the rule concerning monster actions. The only place I saw anything about it was on the reference card which clearly says monsters get 2 actions. Is there a rule in the book that says you can't do an action more than once?

Zakoholic wrote:
If I recall correctly we played this quest about three times now and the heroes never won, but over the course of the campaign the balance is actually quite good. I never played against three heroes, though.

That said, your group limits are correct. Things you could have overlooked are, that the Goblin Archer minions (white) can't use surges if they aren't within three spaces of the master (red) because they have the Cowardly ability and only the master Barghest can use the Night Stalker ability.


Ok. I think I did misplay this. I used night stalker on all the barghest. That could have helped the heroes a bit. I did use cowardly correctly, though.
 
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Marius Friedrichs
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jekface wrote:
Sadgit wrote:
Descent is a highly strategic game. It is also a game of rules. It is very uncommon that people get all rules right in their first couple of games. From your short report it looks like that one important mistake was to give monsters two attacks per turn. This is not allowed. I guess other mistakes were made ...
Together with inexperienced heroes this might explain why you feel that the quest is imbalanced. Statistics show that it is actually around 60% heroes and 40% OL. My advice is to read that rulebook again. And then read it again, slowly. Check BGG or the FGG forum for all the questions that will arise. Best balance is with 4 heroes against 1 OL.

And if you play your next game against those kids ... keep in mind that they are kids after all.

I looked all over for the rule concerning monster actions. The only place I saw anything about it was on the reference card which clearly says monsters get 2 actions. Is there a rule in the book that says you can't do an action more than once?

Monsters can actually move twice per activation (unless otherwise stated on the monster's card; see Zombies for example) but the one attack per activation rule is on the bottom right on page 10 of the rules:
Quote:
Each monster may only perform one attack action per activation.


Edit: It's also stated on page 11.
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Jeff J
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Zakoholic wrote:
jekface wrote:
Sadgit wrote:
Descent is a highly strategic game. It is also a game of rules. It is very uncommon that people get all rules right in their first couple of games. From your short report it looks like that one important mistake was to give monsters two attacks per turn. This is not allowed. I guess other mistakes were made ... the quest is imbalanced. Statistics show that it is actually around 60% heroes and 40% OL. My advice is to read that rulebook again. And then read it again, slowly. Check BGG or the FGG forum for all the questions that will arise. Best balance is with 4 heroes against 1 OL.

And if you play your next game against those kids ... keep in mind that they are kids after all.

I looked all over for the rule concerning monster actions. The only place I saw anything about it was on the reference card which clearly
Together with inexperienced heroes this might explain why you feel that says monsters get 2 actions. Is there a rule in the book that says you can't do an action more than once?

Monsters can actually move twice per activation (unless otherwise stated on the monster's card; see Zombies for example) but the one attack per activation rule is on the bottom right on page 10 of the rules:
Quote:
Each monster may only perform one attack action per activation.


Edit: It's also stated on page 11.


Thank you. I did feel 2 attacks was OP. I looked all over, but I clearly didn't look hard enough.
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jekface wrote:
Thank you. I did feel 2 attacks was OP. I looked all over, but I clearly didn't look hard enough.

Is your username what your sons and niece called you after you clobbered them? laugh

And they would be correct, since you turned the monsters into monsters-on-steroids by giving every single one of them the Ravage ability, which only fearsome monsters like Beastmen and Blood Apes get (the ability to attack twice per turn).

Bestowing Ravage on an endless wave of ranged units... against level 1 heroes played by 10 year olds... LOL jerkface!
 
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Alexander Steinbach
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Just checking to be sure; are you using the act I monster cards?
 
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Joseph Sharkey
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Play with the Road To Legends app, it makes the game instantly fun without the ramp up time of the normal play. Also, no worries about making a subset of the people feel ganged up on or hopeless. (And much easier to get a group to sign on imo. I've barely gotten any normal games in sadly, but have plenty now with the app.
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Vaughan Edge
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I have played this quest as OL and won. It was very tight and the heroes could have won but the their teamwork let them down at the end.
 
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