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Conflict of Heroes: Awakening the Bear! (second edition)» Forums » General

Subject: Close combat question? rss

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Jon Pessano
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All,

What is the point of CC? You move into a hex and the following turn your enemy now has the chance to attack you using your flank DR.

I guess the benefit is to move into a hex with a spent unit with no CAPs left over.

Any other reason?

Thx
jonpfl
 
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Dan Carey
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You may need to enter CC to capture a hex required for victory. Also, units generally cannot rally while in CC, so a unit with a hit counter may be vulnerable. At minimum, it cannot rally, and of course the hit counter may add extra penalties to its ability to fight back.
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Brian Berg Asklev Hansen
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Close combat is also far preferable than adjacent if the enemy unit is a MG
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Russ Williams
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jonpfl wrote:
You move into a hex and the following turn your enemy now has the chance to attack you using your flank DR.

Note that in CC, a player attacks only 1 unit in the CC hex. So if you were to move more than one unit into the enemy hex, the enemy cannot attack all your units in CC before your next turn...

Quote:
I guess the benefit is to move into a hex with a spent unit with no CAPs left over.

That is definitely a useful CC tactic indeed!
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Jon Pessano
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russ wrote:
jonpfl wrote:
You move into a hex and the following turn your enemy now has the chance to attack you using your flank DR.

Note that in CC, a player attacks only 1 unit in the CC hex. So if you were to move more than one unit into the enemy hex, the enemy cannot attack all your units in CC before your next turn...

Quote:
I guess the benefit is to move into a hex with a spent unit with no CAPs left over.

That is definitely a useful CC tactic indeed!


So, if you move two units in to attack one enemy unit, I assume you could group attack at that point?

Thx
jonpfl
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James Palmer
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jonpfl wrote:
russ wrote:
jonpfl wrote:
You move into a hex and the following turn your enemy now has the chance to attack you using your flank DR.

Note that in CC, a player attacks only 1 unit in the CC hex. So if you were to move more than one unit into the enemy hex, the enemy cannot attack all your units in CC before your next turn...

Quote:
I guess the benefit is to move into a hex with a spent unit with no CAPs left over.

That is definitely a useful CC tactic indeed!


So, if you move two units in to attack one enemy unit, I assume you could group attack at that point?

Thx
jonpfl


That's correct. Your enemy could only attack one of your units, but you could respond with both units to attack theirs.

I think CoH treats close combat pretty realistically... if you have a bunch of guys holed up defensively pointing guns at you, running into close quarters with them with all your men is probably going to be a dangerous situation, unless you're outnumbering them, or catching them unawares while they deal with another threat.
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