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Mage Knight Board Game» Forums » General

Subject: In what scenarios do you get to higher levels? rss

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Cody Guindon
Canada
Elliot Lake
Ontario
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Just finished 2p conquest and we finished at level 4 on the third night. what scenarios offer a higer play level?

also, do rampaging enemies ever come back? I often look down at the board and its empty except for one monster i usually can not beat and im not sure what im supposed to do

thanks
 
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Ben Kyo
Japan
Osaka
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Forward 1, Forward 2, Forward 3... siege attack 5?
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Why for this life there's no man smart enough, life's too short for learning every trick and bluff.
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Full conquest with city level 6 provides the right balance for me. City levels too high and the game becomes too focused on the cities, and too low and you just walk over them without a challenge.

I don't have stats on average player level after the game, but level 4 is really really low. I'm sure you can reach 8-10 in a full conquest game that lasts 4-5 rounds.

There is a variant in the rules for returning rampaging enemies, but I have never used it.
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Cody Guindon
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Elliot Lake
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thanks actually i was level 5 my friend level 4.
 
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Mike
Netherlands
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We found our 2 player competitive sweet spot for full conquest is having 6 rounds to conquer 3 cities, 2 brown non-city tiles and with the cities of levels 5, 6 and 8. We always us the Column 3 map style.
 
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Humulus Lupulus
United States
Andover
Massachusetts
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I posted a similar question, so I'll link to the replies there.
We've enjoyed both the scenarios suggested (Druid Nights, Mines Liberation) as alternatives and variety, but note that without the cities to conquer, certain spells that remove site fortifications lose a lot of their appeal.

We also find that adding one non-city core tile (with city levels at 8 or 9) seem to work well.

Edit: The link...
https://www.boardgamegeek.com/thread/1409822/adding-tiles-mo...
 
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Tim Calhoun
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We play the full Co-op exactly as is, except we throw in the 4th city and also make it level 8. That way, each player can conquer a 5 and an 8. If a player is outperforming another, they generally have time to make it over to the last city and take 1 of the baddies off the other player's hands.
 
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