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Subject: Any news about Collector's Edition? rss

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Dmitry

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Good day!

Are there some news about Collector's Edition of Pax Pamir?

I really want to buy the edition with a big, appropriate box and the map from Pax Porfiriana Collector's Edition.

I have Pax Porfiriana copy (not CE) and it has too small box. The famous problem is with cards in sleeves. There is going to be an expansion for Pax Pamir and I'm afraid of repeating this problem. So, I'm in trouble; I don't know: to buy Pax Pamir (and expansion in October) or not?

In addition, I would like to see in PP CE plastic chips instead of wooden cubes. I think, Eklund's games are great simulations and they are not abstract at all, so they need an appropriate appearance:
- miniatures of guys in Afghan suits and hats instead of cubes;
- Russian, British and Afghan soldiers of this time instead of cylinders.
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Cole Wehrle
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Re: Collector's Edition
There won't be a new edition in the immediate future (next 1-2 years). Who knows what the future holds.

After a hundred plays of the published version, I don't have many wishes for the components. Metal rupees (thankfully there are some nice ones on the market now) and I would have loved the empire cylinders to have been tall octagons so they could be set on their side(for roads) as well as stood up (for armies).

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Tim Park
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Re: Collector's Edition
Rupees specifically? Replicas of era-appropriate rupees? I use the same bag of metal doubloons I use for PaxP (couldn't find era currency for that game either)
 
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Cole Wehrle
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Re: Collector's Edition
These are the ones I have (they are awesome but expensive and out of stock)

http://www.drawlab.com/shop/arabic-set-legendary-metal-coins...

I've also got a bunch of these (Persia) I've used as gifts which are slightly less awesome but still awesome

https://best-damn-coins-2.backerkit.com/hosted_preorders

The trick is just getting a bunch of a single denomination. I like the Persia Smalls and the Persia Large.


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Jack
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Re: Collector's Edition
I just went and got the real thing just like I did with Pax Por. Though, I think I'll have my hands full trying to find Florins for Pax Ren.
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John Connors
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Re: Collector's Edition
senorcoo wrote:
I just went and got the real thing just like I did with Pax Por. Though, I think I'll have my hands full trying to find Florins for Pax Ren.


So, what qualifies as "the real thing"?
 
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Chris toph
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Re: Collector's Edition
Argh, put a question mark I the thread title, please?
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Jack
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th3tick wrote:
senorcoo wrote:
I just went and got the real thing just like I did with Pax Por. Though, I think I'll have my hands full trying to find Florins for Pax Ren.


So, what qualifies as "the real thing"?


Real rupees. cool

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Dmitry

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Cole Wehrle wrote:
There won't be a new edition in the immediate future (next 1-2 years). Who knows what the future holds.

Aaahhh... sad, sad situation.

Cole Wehrle wrote:
After a hundred plays of the published version, I don't have many wishes for the components.

Ok. You don't. Me and a lot of my friends do. And not only for Pax Pamir. Pax Porfiriana and Neanderthal have the same weaknesses.

Cole Wehrle wrote:
Metal rupees (thankfully there are some nice ones on the market now) and I would have loved the empire cylinders to have been tall octagons so they could be set on their side(for roads) as well as stood up (for armies).

I don't think that Pax Pamir is an abstract game or euro-style game. I like wooden things in Terra Mystica or Agricola, but not in Phil Eklund's games.

P.S. It's really sad to hear such things from the creators. I have money, I can buy things, but because of total problems with components and boxes in Sierra Madre Games, I have to suffer and spend my time to make my own homemade version of such good games.
 
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Paweł Bedz
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USSRocker wrote:
I have money, I can buy things, but because of total problems with components and boxes in Sierra Madre Games, I have to suffer and spend my time to make my own homemade version of such good games.

Suffer? For me producing some extras for games is very entertaining and afterwards - i feel very satisfied to play with my own components
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Jack
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USSRocker wrote:
but because of total problems with components and boxes in Sierra Madre Games, I have to suffer and spend my time to make my own homemade version of such good games.


With the all the crazy stuff going on in the world, "suffer" is a bit strong. Also, aside from tiddly wink money - a personal pet peeve - I find SM games to be the best bang for your buck - meat-wise - in the industry.
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Roel van der Hoorn
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senorcoo wrote:
USSRocker wrote:
but because of total problems with components and boxes in Sierra Madre Games, I have to suffer and spend my time to make my own homemade version of such good games.


With the all the crazy stuff going on in the world, "suffer" is a bit strong. Also, aside from tiddly wink money - a personal pet peeve - I find SM games to be the best bang for your buck - meat-wise - in the industry.


Indeed! Small box, decent quality components, excellent heavy games.

For me the tiddly winks work fine in Pax Pamir, since you need to put them on cards in the market anyway. In Pax Porfiriana we only use the red ones for unrest; we use poker chips for money.
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Jack
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RvdH83 wrote:
In Pax Porfiriana we only use the red ones for unrest; we use poker chips for money.


Only Pesos will work for me in PaxPor.



And for unrest, jailed, etc., tiddly winks are fine.
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Cole Wehrle
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Quote:
Cole Wehrle wrote:
Metal rupees (thankfully there are some nice ones on the market now) and I would have loved the empire cylinders to have been tall octagons so they could be set on their side(for roads) as well as stood up (for armies).

I don't think that Pax Pamir is an abstract game or euro-style game. I like wooden things in Terra Mystica or Agricola, but not in Phil Eklund's games.


I wouldn't venture an opinion on what Pax Pamir's "genre" might be--I'll leave that to the marketers. But, what I do know is that the empire pieces in the game are abstractions (either for economic activity or military force). So, it seems quite thematic that a piece representing two different abstract things should be abstract as well. Especially when you consider the scale and focus of the game, this seems right (cf. Diplomacy's beautiful wooden blocks). Think about how many different military units are represented by the "army" piece. Any single miniature (even 3 different miniatures for the different empires) would just misrepresent what the game is actually trying to say about the composition and loyalty of the various military forces in the period. In fact, having a different miniature for each empire would probably be worse than having a standard sculpt for all three because it would suggest differences where the game is purposely making little distinction.

Quote:
P.S. It's really sad to hear such things from the creators. I have money, I can buy things, but because of total problems with components and boxes in Sierra Madre Games, I have to suffer and spend my time to make my own homemade version of such good games.


Phil and I had a vision for the game and its one that we largely brought to fruition. That doesn't seem sad at all. What would be sad is letting that vision be compromised by a kickstarter-style miniatures craze. I've got no qualms with games with minis, nor any qualms for big overproduced games, but that isn't the game that we ever wanted to make, even if we had the resources.

All that said, I hope Pamir continues to do well and that someday we (or someone) does put out another edition. There are a few niggling errors and some places for improvement (in components, in rules, etc). But, I can more-or-less guarantee that it won't have minis if I have any say in it. That's just not what the game is.

Random Aesthetic Aside:
Beyond reasons of playability and scale there is an added reason why I wanted to keep the pieces simple. Minis games tend to be very visually noisy but I wanted there to be a clear visual hirearchy in Pamir. The map, esp the card-map, is grayscale so as to make the colors and number of the pieces more easily discernible. This is espeically important in games like Pamir where several types and colors commingle. The pieces themselves are simple so as to draw out the illustrations on the cards. A ton of work went into that deck finding historically accurate images for (almost) every named figure and place. I'd hate for fancy pieces to compete for a player's attention.

By the by, I extended this same logic to the expansion cards. Because the original game buries players in names and places they are probably not familiar with, a lot of detail can sometimes just turn into noise. So, the expansion cards (the headline events and the special power capability cards) have simple, evocative names that are designed so that players have another foothold in the game's setting. Sometimes by removing a little historical detail one can actually heighten immersion.
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