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Subject: not enough dice? rss

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aaron belmer
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Webster Groves
St Louis
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What if you roll more explosions than you have dice for? Limited by your pool of dice?
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Kevin Rush
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Nope, just mark what you have rolled and keep re-rolling like the champion you are.
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aaron belmer
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Webster Groves
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Krushhhhh wrote:
Nope, just mark what you have rolled and keep re-rolling like the champion you are.


Thx!!
 
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Eugene Hahn
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KS Version:

base game + Beta = 10 hero dice
base game + sins = 28 sin dice

Kinda weird how shorted we were with hero dice but whatever. You can always mark.

Roll on buddy!
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aaron belmer
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Webster Groves
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Booyakasha12349 wrote:
KS Version:

base game + Beta = 10 hero dice
base game + sins = 28 sin dice

Kinda weird how shorted we were with hero dice but whatever. You can always mark.

Roll on buddy!


Oh yeah forgot about all the extra sin dice! Will have to open up all the extras tonight.
 
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Dave Kudzma
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Booyakasha12349 wrote:
KS Version:

base game + Beta = 10 hero dice
base game + sins = 28 sin dice

Kinda weird how shorted we were with hero dice but whatever. You can always mark.

Roll on buddy!


While they weren't included in the base pledge, the other two teams come with 3 dice each as well, bringing that count up to 16.

I wasn't expecting dice with each Sin; they weren't pictured that way in the campaign, and I do not remember CMoN mentioning them. I guess they decided every expansion would come with some dice.
 
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Eric Roberts
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I had a play last night and as the Sins player, those extra dice will definitely come in handy. The sins player rolls the total amount of dice the the minis in that battle, so if I had my Avatar and controller fighting together, I'd roll 11 dice before any other bonuses or exploding hits.
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Aaron
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technicolortaco wrote:
I had a play last night and as the Sins player, those extra dice will definitely come in handy. The sins player rolls the total amount of dice the the minis in that battle, so if I had my Avatar and controller fighting together, I'd roll 11 dice before any other bonuses or exploding hits.


I played last night as the Sin Player and ended up rolling 21 dice at one point (Avatar, Controller, Grin, 2 Acolytes, and a pentagram)! It was so satisfying to have all of the dice to roll. I think after explosions there was only 1 die left in the bag.
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Kevin Berent
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South Carolina
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BTW -- I was on the other side of his rolls -- and it sucks when you start seeing six hits or corruption, and he still needs to roll even more! cry
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Adventurous Moose

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Exactly where are the 6 extra sin dice for the KS? I can't seem to find them in anything in my box.
 
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CK Lai
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Subang Jaya
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Jackelantern wrote:
Exactly where are the 6 extra sin dice for the KS? I can't seem to find them in anything in my box.


I asked about this also. It seems they were all rolled into the 3 dice you get in every Sins expansion box. So in the end, as a KS backer, you'd get 20+ dice instead of the original 13 Sins dice from the KS.
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Sean Sullivan
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Indiana
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From the game that I had with Eric Lang a year ago. Resolve your blocks from the non exploding dice etc, reroll # of dice you need to continue with the exploding dice.
 
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Diversion Architect
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Jackelantern wrote:
Exactly where are the 6 extra sin dice for the KS? I can't seem to find them in anything in my box.


Booyakasha12349 wrote:
base game + sins = 28 sin dice
That count is incorrect.

The base game has 7 sins dice
Each of the 5 sins boxes has 3 dice (15)

For a total of 22 dice. You are not missing dice.
 
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