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Reading through the posts here, a couple of fans of Quebec 1759 appear concerned by a particular available Turn 1 move.
As many know, Detachment units in the latest edition replaced Decoys from the earlier editions. The opportunity now exists to send 4 Detachments - 1 each to the 4 zones across from Ile d'Orleans - to battle the French units there. While the 1 British unit in each zone will most certainly perish, the French are forced to reveal their units and resolve the Battle. At this point, the British player is now aware of the makeup of units in each of the four zones surrounding Ile d'Orleans.
This has the effect of acting as a scouting action in four key French zones at the beginning of the game, for the cost of 4 Detachment units (4 CV). To those who have brought this issue up, this feels like a somewhat over-powered move for the British (though any conclusions from rigorous testing of this theory are lacking - from myself included).
If this perceived "gamey" imbalance is believed to exist, my suggestion is to blend the old rules and new. In the old rules, Decoys could not move by themselves or exist by themselves. My variant suggestion is this:
"A Detachment unit can never move into an enemy-occupied zone without at least 1 other unit moving in with it as well."
This has the effect of costing the British player a little bit more if he wishes to sacrifice units purely to scout. Detachment units can still exist on their own in zones and move alone into friendly zones.