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Smash Up: Cease and Desist» Forums » General

Subject: Card list rss

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Tyler R. Springfield
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Georgia
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here is the list of cards-
Astroknights
Minions (10, ~31 effective total power)
1x Pupoks 2 Talent: Lose 1 VP to reveal the top three cards of your deck and draw them. You may play one of them as an extra card.
1x Mannersbot 2 Talent: Reveal the top card of your deck. If it is an action, draw it, otherwise return it.
1x Astro Robot 2 Destroy an action played on this base or on a minion here.
1x Alien Guru 2 Ongoing: Once per turn, after you play an action that directly increases a minion's power, you may also place a +1 power counter on it.
1x Annoying Alien 2 Talent: Name a minion. All minions here with that name get -2 power until the start of your next turn.
1x Ghost Knight 0 Ongoing: This minion cannot be destroyed. Your other minions here have +2 power.
1x Walking Carpet 4 Special: Before this base scores, if you are not winning, you may play an action that directly increases the power of this minion.
1x Scoundrel 4 Talent: Move this minion and another one of your minions here to another base.
1x Space Prince 4 Talent: Play an extra action that directly increases the power of one of your minions.
1x Space Knight 5 Talent: Reveal the top three cards of your deck. You may draw one action from the revealed cards. Return the rest in any order.
Actions (10)
2x Laser Sword Play on a minion. Ongoing: This minion has +1 power and is not affected by other players' minions.
2x Block the Probe Choose a minion. It gains +2 power until the end of the turn. Special: You may play this card before a base scores. (My personal note: It doesn't have to be the same base!)
1x Use the Fours One of your minions gains +4 power until the end of the turn.
1x Yield to Rage One of your minions gains +2 power until the end of the turn. Play an extra action.
1x Recycle the Trash Shuffle up to two actions from your discard pile into your deck.
1x Hidden Base Play on a base. Ongoing: At the start of your turn, if you have a minion here, draw a card.
1x It's a Trap! Special: Before a base scores, reveal cards from your deck until you reveal an action. You may draw it or play it immediately. Shuffle the unused cards into your deck.
1x Prepare for Battle Reveal the top two cards of your deck. Place one into your hand and the other on the bottom of your deck.
Changerbots
Minions (10, total power 32-38 depending on Bruiser's form)
4x Huffie 3 Talent: Move this minion to another base and give it -1 power until the end of the turn.
3x Bruiser 2 Ongoing: This minion cannot be destroyed. Talent: This minion gains +2 power and loses its Ongoing ability and all other abilities until the start of your next turn.
2x Solarshout 4 Talent: Play an extra action. Give this minion -2 power until the end of the turn.
1x Leader Two 6 Talent: One of your other minions gains +2 power until the end of the turn.
Actions (10)
2x The Touch Play on one of your minions. Ongoing: This minion has the ability: "Talent: This minion gains +3 power and loses all other abilities until the end of the turn."
2x Change Into A Gun Play on one of your minions to destroy a minion of power 4 or less there. Ongoing: This minion has -2 power. Destroy this card at the start of your turn.
1x Matrix of Bossiness Play on one of your minions. Ongoing: This minion's printed power is treated as if it were 5.
1x Cesium Armor Play on a minion. Ongoing: This minion has +1 power and cannot be destroyed.
1x Change Up and Roll On Special: Before a base scores you may move any number of your minions to there. They each get -1 power until the end of the turn.
1x Form Mergacon Choose a base. Each of your minions there gains +1 power until the end of the turn.
1x Flighterizer Play on one of your minions. Ongoing: This minion has the ability: "Talent: Move this minion to another base and give it -1 power until the end of the turn."
1x Passengers Play on a minion. Ongoing: This minion has the ability: "Talent: If this minion moved this turn, move another one of your minions from the previous base to here."
Ignobles
Minions (10, total power 30)
4x Sneaky Squire 2 You may give control of this minion to another player to play an extra minion.
3x Betrothed 3 You may give control of this minion to another player. Ongoing: The owner of this minion gains 1 VP if another player wins this base and controls this minion.
2x Foot of the King 4 Ongoing: At the end of your turn, you may take control of a minion you own.
1x Aunt of Drakes 5 Talent: Give control of one of your minions to another player to draw a card and play an extra action.
Actions (10)
2x Repaying Debts Give control of one of your minions to another player to draw two cards and play an extra minion.
2x Activate the Spy Take control of a minion you own. Play an extra action.
1x Red Birthday Party Destroy a minion you own and all minions with less power on the same base.
1x Inevitable Betrayal Special: Before a base scores, take control of a minion you own there.
1x Banner Call Take control of any number of minions you own.
1x Fate of the Favorites Each player destroys a minion they own.
1x Out of Sight Each player returns a minion they own to their hand.
1x Hostage Exchange Give another player control of one of your minions to take control of one of their minions of equal or less power.
Star Roamers
Minions (10, total power 30, but Ship's Captain functions as an 8 so let's say 33)
4x Ensign 2 Ongoing: When an opponent plays a card that directly affects one of your other minions here, you may have it affect this minion instead.
3x Ship's Engineer 3 Ongoing: If another one of your minions would be returned to your hand, you may move it to another base instead.
1x Science Officer 4 Talent: Return one of your minions of power 4 or less to its owner's hand. Play an extra minion with a different name.
1x Medical Officer 4 Ongoing: If another one of your minions would be destroyed, you may return it to its owner's hand instead.
1x Ship's Captain 5 Search your deck for a minion, reveal it, add it to your hand and shuffle your deck. If it has power 3 or less, play it here as an extra minion.
Actions (10)
2x Mass Teleport Each player returns one of their minions to its owner's hand.
2x Port Me Up Return one of your minions to its owner's hand. Special: You may play this after a base scores; the minion must be on the scoring base.
1x Teleport Overflow Return one of your minions to its owner's hand. Reveal any number of minions with the same name from your hand, and play them as extra minions.
1x Whiplash Maneuver Play on a base. Ongoing: If any of your minions on other bases would be returned to your hand, you may move them here instead.
1x Teleport Error Choose a minion. Move it to another random base.
1x Hyperspeed 10 Choose a base. Move all minions from there to a single other base.
1x Protector Fields Play on a base where you have a minion. Ongoing: Your minions here are not affected by other players' cards.
1x Weird New Worlds Play the top base from the base deck. Play this card and an extra minion on it. Ongoing: When the next base scores, donot replace it; destroy this card.




All of this info can also be found here- https://www.reddit.com/r/smashup/comments/4wy44p/cease_and_d...
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Chet C.
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Thanks to Nelagend for this.

Can anyone post the bases?
 
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