Remus Rhymus
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Pennsylvania
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The location I'm referring to is adjacent to the Trog HQ region in a 4-player game. It kind of surrounds the left or west side of the Trog HQ. The borders there are obviously much thicker than other region borders. I'm assuming miniatures cannot pass through that border and regions on the other side of that border are not considered adjacent to the Trog HQ region? I don't remember that being specified in the rule book, but it seems obvious that border is not meant to be passable. Thanks.
 
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Thomas Leitner
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remus wrote:
The location I'm referring to is adjacent to the Trog HQ region in a 4-player game. It kind of surrounds the left or west side of the Trog HQ. The borders there are obviously much thicker than other region borders. I'm assuming miniatures cannot pass through that border and regions on the other side of that border are not considered adjacent to the Trog HQ region? I don't remember that being specified in the rule book, but it seems obvious that border is not meant to be passable. Thanks.


I cannot imagine that to be the case. If true, the map would be completely unbalanced.
 
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Joe Martineau
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Plano
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I am sure that is must be impassable.


I disagree that it imbalances the map. There is only one entry into that center space, but all players have equal access to spaces adjacent to that one space.
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Thomas Leitner
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I just took a look at the map again. My initial thought was that the faction stuck on Bethas Grassland would be disadvantaged, but that's not the case. Everyone has equal access to the middle.

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Remus Rhymus
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I believe it is impassable too. Hoping to hear from the designer or publisher for confirmation. Probably should be included in the FAQ.
 
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Grant Rodiek
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Redwood City
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Thick border is impassable.
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