The issue being, there are a large number of people who see a text based rulebook and will decide the game is nowhere near done when we have already started manufacturing of the game.
It seems a little bit like putting the cart before the horse. The game is played with components; and the quality/functionality of those bits and boards can contribute to how much we may enjoy the game. Ultimately though, the rules of the game are what drives it and what makes it fun or not. The rules determine if we enjoy a game or not.
I appreciate the speedy response and hope to see some form of rulebook before the preorder window is closed. I also hope you're having a great day, thanks again.